With the emergence of escape room experiences in 2007 and their rising popularity among the worldwide populace (hell, I have a sister who does them all the time with her boyfriend), it was probably inevitable that a film would be made based on them. Especially seeing as the concept isn’t exactly owned by any particular company or anything. Of course, a film like this would also be compared to the Saw films and Cube (the former I never liked, the latter I only heard of today). Are the comparisons valid? And is the film any good on its own?
Escape Room follows three individuals–quiet physics student Zoey, stock boy Ben, high-powered stockbroker Jason–as they are joined by three others–Army veteran Amanda, trucker Mike, and escape-room nut Danny–after being invited to attend a special escape room experience with a cash prize of ten-thousand dollars. Problem is, the escape rooms are designed to be able to actually kill people, and it will push the participants to the brink physically and mentally. And not all of them will make it out alive.
For starters, this film is very well-done visually. Every set is made to look as real as possible. Also, boxes are present throughout the film, reinforcing the film’s theme. The escape rooms themselves are very clever in their layout and their traps. The latter two, by the way, are where the film’s tension comes from, and the tension is strong. You’re always wondering, where the next trap will be triggered, what will it lead to. And when it does show, whoo-boy is it hard to look away while the characters try to save themselves and move onto the next room. Add a decent focus on showing who these characters are and how the rooms challenge them, and it’s easy to get drawn in.
Plus, no torture porn! I hated the first Saw film because I saw no point in all that excessive gore and torture, and haven’t seen the sequels because of it. Glad to see they didn’t go that route with Escape Room, though they easily could’ve.
The film does have a couple issues. While the characters are given enough time to develop on screen, the reveals of their traumatic pasts is told more than shown. And while telling might work in a novel, in a film it’s better to show. I also would’ve liked Nik Dodani’s character Danny to be given more screen time (though that might be because I saw myself and people I know in him). And the final scene of the movie does feel like it was tacked on with the hopes of generating a sequel (which I could see happening if the film does well, though the team behind it would have to really work to make the sequel as good or as tense as the original). You could’ve easily ended the film one scene before and with a slight tweak made it a perfect storybook ending.
But all in all, if you want a film involving puzzles and life-or-death situations but you prefer tension, character development and storytelling over gore and torture porn, this might be the film for you. On a scale of 1 to 5, I’m going to give Escape Room a solid 4. Leave the kids at home* and get ready for an armrest-clenching thriller.
*Seriously, leave the kids at home. One woman in the row behind me brought her four year old son and I heard him whispering (and possibly crying in fear) more than once during the film. Lady, what are you doing bringing a four year old to a PG-13 film that’s just a bit of blood and a few swear words short of an R rating? You want him to grow up traumatized? Either get a babysitter or wait six months for the film to hit DVD! You’ll survive if you don’t see the film because you have a kid who takes priority!