One of the YouTube channels I follow is Tale Foundry, a channel that breaks down how different genres and mechanics of storytelling work and then uses the lessons gleaned to write original short stories. They present themselves as robots in a foundry that works with fiction rather than metal (hence the name Tale Foundry). Their latest series of videos has been around worldbuilding in fiction, and their latest video, which I’ve embedded below, really got me thinking.
Now, if you didn’t watch the video for whatever reason, let me just quickly talk about one of the methods of worldbuilding they discussed: found design, which to put very simply is when you modify an aspect of the world in order to accommodate or address an issue (or “emergent concern,” as they call it in the video) that’s come up in the course of telling the story. An example would be if while writing your novel about a war between werewolves and humans who hunt them, your beta reader says that the conflict has been done before and that something needs to be added to make the story more interesting (other than a forbidden romance). The something required to spice up the story is the issue or emergent concern, and the integration of whatever you decide to add to the story (a threat to both armies, an original twist to lycanthropy, etc) is the act of found design worldbuilding.
Yeah, it’s a lot to absorb, but whoever said fiction writing was simple?
Anyway, this last method got me thinking, because that’s the method a lot of horror writers use while writing their own stories. As we all know, horror stories are more often than not set in our world, but with modifications to allow for the fantastical things that show up in it. Modifications to allow for something new to be added to the story and its world…sound familiar?
I call this the “build upon” worldbuilding method (if there’s an official name in academic circles, someone please let me know). You take an already-established world, one that many people would already be very familiar with, and add your own twists or details to it so you can tell the story you wish to tell. This is a method used by fanfic writers, anyone dealing with Arthurian lore, and of course, horror writers.
A good example of how this method works is with my own short story, “Car Chasers” (being released in late 2018/early 2019 in The Binge-Watching Cure II anthology from Claren Books). This story is set in a world similar to ours, except ghosts are capable of participating in illegal street races in this story. When I wanted to write that story, I had to not just modify the world so that it was capable of having ghosts (though if you ask me, our world has always had ghosts in it), but I had to add rules to these ghosts, how they interacted with the races/racers and under what conditions they participated in these races. Will all this be evident when the story is finally released? You’ll have to read it to find out, but whether or not it is evident, all that work in designing this world was necessary for it to be written, let alone accepted anywhere for publication.
So as you can see, it’s a handy method to build a world for your story. And if you’re into creating a shared universe across your stories, like Stephen King, HP Lovecraft, or I do, it’s pretty helpful in making that possible. All you need to do is make a slight tweak and you can find ways to connect your various stories together into a fantastic and varied world.
Of course, this isn’t the only method for building a world in horror. But this is the one that I use the most in my stories, and which I’m sure plenty of other horror authors use when they make their stories and their worlds. And it’s not hard to see why: it’s a wonderfully flexible tool for any storyteller, and helps in the act of storytelling every day.
Thanks to Tale Foundry for giving me the idea to write this post, and as always, I’m looking forward to your next video. And I encourage you folks to check out their stuff. From Lovecraft and Junji Ito to Celtic mythology and satire, you’ll find plenty of videos exploring the various aspects of storytelling and how they can be applied.
That’s all for now. I’m off to work a little bit on that novella again. In the meantime,ย what are your thoughts on worldbuilding in your genre? Any methods that you find helpful?ย Let’s discuss.
Until next time, pleasant nightmares!
Reblogged this on Tale Foundry and commented:
Some excellent thoughts about how “Found Design” applies to the genre of horror!