Posts Tagged ‘Michael Bay’

If you read my review of the first Ouija film, you’ll remember that I didn’t have a very high opinion of it. It was by the numbers, unimaginative, and most of the fun came from surprise cameos, which was sad given that most films from Blumhouse Productions are generally very good. I blamed the fact that Michael Bay’s production company was involved, and that guy tends to destroy anything related to toys and/or things people grew up with in the 1980’s (seriously, is that a thing?). I also mentioned in that review that I was not looking forward to the sequel they were already making, which I felt would probably be worse.

Surprise surprise, when the trailer for the sequel turned out to be a trailer for the prequel. And it looked good! Really good!

So good, that I wanted to see it in theaters (didn’t happen, unfortunately). When the library ordered it though, I immediately reserve the DVD. And over dinner I watched it. And I have to say, it was actually better than the original.

Note: I will be discussing the original film in this review, so if you haven’t seen the first movie and might still want to see it, you might want to stop reading this review.

So Origin of Evil takes place in the 1960s, and follows the little girl who we meet as a ghost in the first film, and her family. Her mother is a false psychic who genuinely believes she’s helping people, and has her daughters help her with her scam. One day, the mother buys a Ouija board in order to spice up her act, and proceed to test it out in her home. This leads to the younger daughter getting possessed, and from there things get strange.

As I said above, this was a much better film than the original. For one thing, it’s a period film, and Blumhouse is generally very good with those kinds of films (watch The Conjuring and Annabelle films if you don’t believe me). The sets look gorgeous, and the attention to detail is amazing. Even if at times the historical setting feels like window dressing, it’s a very good window dressing. I also thought the actors did an adequate job. These aren’t the same actors that played the ghosts in the first film, but since in the first film it was just important that they look scary when the CGI was used on them, it doesn’t really matter. And as I said, they did a very good job. Lulu Wilson, who plays the younger daughter, is exceptionally good at playing both an innocent child and a terrifying possessed creature (especially when they add CGI).

And of course, the prequel explains very well how the events of the past lead to the events of the first film. If they didn’t do that, I would have said they’d wasted money and film making a movie.

That being said, there are several things that could’ve been done better. Origin has the same issue as the first film where they have good jump scares but suffer when it comes to creating an atmosphere. The filmmakers also tried to evoke that old, 1960s feel by adding little touches to the film to make it seem like it was made in the 60s: little black circles and vertical lines appear at random during the film, and some of the cuts to new scenes have that jumpy quality reminiscent of old films. However, they do it so inconsistently that it’s more distracting than anything else. If maybe they had filmed it so that it looked from the 60s, and had that characteristic hiss in the background, then it probably would’ve worked better.

I also thought there were a couple of things that didn’t make sense. In one scene, the priest character gets possessed or influenced by the little girl, and then a minute later the possession or influence leaves him. Just like that. They don’t explain why that happens, and it sticks out like a sore thumb. And remember how in the first film, the surviving sister is in an insane asylum? And how the events of her childhood did drive her insane? Well in the prequel, they don’t really show how she gets that way. I think it’s supposed to hint that just everything she went through drove her mad, but she didn’t seem any different than any other heroine in these kinds of horror movies. Scared? Yes. Grief stricken? Yes. Insane? Not so much, but they plop her right into the mental asylum and show her as seriously messed up by the events of the film.

Filmmakers, I shouldn’t have to mention this, but this is a visual medium. And in a genre where there are a lot of people going through terrible things, you have to show them losing their grip on reality. Otherwise, it doesn’t work. If someone on the street sees me walking down the other side of the street and I pass behind a lamp pole and when I’m on the other side, I have horns, giant bat wings and a tail, even if they know who I am and I’m a freaking vehicle of terror, they’re going to have questions. It’s like that.

All in all, though, Ouija: Origin of Evil is a much better film than its predecessor. And while I don’t think we’ll be getting another film in the series (despite having a slightly higher budget, the prequel did not make as much at the box office as the original), it’s a good film to go out on. On a scale of 1 to 5, I give Origin of Evil a solid 3.0.

That’s all for now, my Followers of Fear. I’ll probably have another post out before the weekend is over, so keep an eye out for it if you want to know how I’m doing with Full Circle. Until then, have pleasant nightmares.

I’ve been watching a lot of Supernatural on Netflix lately, and something in the most recent episode I watched got me thinking. It was stated at the beginning of the season that the main villain of the season, the demon Lilith, is breaking magical seals to raise the demon Lucifer out of Hell, and she needs to destroy sixty-six seals to do so. Based on that, I thought there were sixty-six seals in total, which seemed reasonable. According to the episode I watched yesterday though, there are over six-hundred possible seals, and Lilith needs to only destroy sixty-six to get Lucifer out of Hell.

Now I’ll admit that I’m still working my way through the season, so there may be more to these seals than what I know right now, but based on just the description I have above, that’s a pretty poor security system. You’re keeping the ultimate evil bound by six-hundred seals, but only sixty-six need to be destroyed to let him out? That’s like only needing an eleven percent passing score on a lie detector test to get access to Top Secret national security files. You’re just acting for trouble.

With that in mind, as well as my thoughts on the movie The Boy that I reviewed earlier this week,* I got to thinking. Sometimes creators do things in fiction that make absolutely no sense when the fans get to them. Obviously, there are things in fiction that are most likely impossible–the magic of Harry Potter, actual giant lizards like Godzilla, TARDISes and Time Lords (sadly)–but we forget that so we can enjoy the story. This is called suspension of belief, and it’s how we can enjoy these stories. However sometimes a creator–whether it’s a book, a movie, a comic, or a TV show–is just too hard for us to believe. When that happens, the story, and our enjoyment of the story, suffers horribly.

With that in mind, here are some things every storyteller can do to make it easier to tell a story without dong something that will make a reader/viewer say, “What the hell? That’s so stupid!”

  • Avoid the unnecessary or stupid twists. Back to The Boy again, which, if you haven’t read my review, singled out the twist that the boy Brahms was alive and a full adult as the movie’s biggest fault. I get that they were trying to distinguish the movie from others like it with a unique twist, but besides feeling kind of lame, the twist made the whole concept of the movie nonsensical (see my review for full details on that). If you plan to include a twist in your work, ask yourself a few questions before you use one, such as: is this twist necessary to make a good story? Is it predictable? Does it make the story seem silly or even make the events of the story make no sense? I’m convinced if the filmmakers of The Boy had asked these questions, they might have had a better movie on their hands.
  • What brought people to your work in the first place? I love bashing 2009’s Friday the 13th remake, because it is such a terrible film. In fact, the filmmakers even seemed to think that the movie was crap, or that they were unable to really make a great Friday the 13th film, so they packed in as much swearing, sex and nudity, drugs, alcohol, and raunchy or childish humor as possible. The result was a film that felt like it was trying to be one of those dirty teen camping trip comedies that had to remind itself every few minutes it was about a serial killer living on a lake.
    If you’re going to tell a certain type of story, keep in mind at every step what sort of story it is and don’t focus unnecessarily on elements that are only a small part of the story or even unnecessary. In the case of Friday the 13th, people watch those movies to see Jason go on a rampage. The sex and drugs and all that other stuff are just added bonuses as well as what causes Jason to target his victims, not why we pay nine dollars at the box office. And the fact that the filmmakers felt those elements were more important is why I’ll always enjoy bashing this piece of crap out of Michael Bay’s bum.
  • Could this happen in the real world? I have a lot of problems with the Hunger Games books.** One of my biggest problems is how the series ends: Katniss finds out President Coin ordered the bombing that killed her sister, so she kills Coin in revenge as Coin takes control of the nation. The new government of Panem hushes up Coin’s treachery to preserve the new order, so for all intents and purposes Katniss just assassinated the new President unprovoked. And Katniss…is portrayed as a girl gone mad with grief over the loss of her sister, she gets exiled to District 12 with weekly phone conferences with a shrink, and lives happily ever after?
    I don’t care if you’re the face of a movement, if a similar revolution occurred in America, and the face of that revolution killed the new leader, you bet that person would at least get locked up in a prison or psych ward so they couldn’t tell anyone what they’d done. Exile and getting to raise a family? Nothing bad happens to her? I don’t care if she has nightmares a lot and never tells us her kids’ names because she’s afraid of losing them, that still would never happen in real life!
    So when you’re telling your own story, ask yourself if a situation is so unbelievable, even in the wackiest of fiction, that people can’t suspend their disbelief anymore. If it is, you might want to consider tweaking it so that guys like me don’t go on a rant about it on the Internet.
  • If it needs a lengthy explanation for why it happens, you might want to rethink the why. This one comes from personal experience. When I was writing Reborn City, I had this really complicated reason as to why my protagonist Zahara Bakur had to join the Hydras. That, and another situation later in the book had really complicated reasons why those things had to happen. It wasn’t until later drafts that I realized how overly complicated those situations were and found simpler explanations for why Zahara had to join the Hydras or the other thing had to happen, explanations that were so simple but worked so perfectly I wondered why I tried to use the run-around logic that a smart reader could easily poke a hole in.
    So if you want a specific event in your story to happen for the sake of the story but the way you get it to happen is really overly-complicated, requires a lot of explanation, and from certain angles makes no sense, perhaps you should reconsider either the event or why it happens. It beats having two unnecessary pages of dialogue explaining why something needs to happen when a much simpler explanation is at hand, at any rate.
  • And finally, don’t forget what is obvious or necessary. This kind of fits into my third point, but I’m making it separate because I feel that’s the best way to present it. Anyway, in one of my fiction workshops in college, a classmate turned in a story that took place in a post-apocalyptic setting. It was a good first draft, but a major problem I had was that the protagonist apparently forgot his bow and arrow at home. I said to her, “This is a world where people dumb enough to leave their weapons at home while on a trip are likely to get killed a hundred different ways. No seasoned hunter like this guy forgets his source of food and protection.” In the same way, make sure that you avoid moves like that, where a character does something that makes no sense for someone in their position or the setting has some part of it that also makes little sense when you think about it. Trust me, it will improve the story if you avoid those problems.

In the end, the thing you want to tell is a good story. Avoiding anything that strains the credulity of your audience can be very difficult, but with trial and effort, you can get very good at it. This is also why I recommend having your stories looked at by editors or beta readers who won’t spare good advice because they’re afraid of hurting your feelings or risking your friendship. They can help you avoid these traps and improve the overall product of the story.

What tricks do you have for avoiding situations that strain the credulity of your audience?

What are some stories where they did something that really took you out of the story?

*By the way, it’s been nearly a week since I published that post, but an average of 36 people a day have been checking that post out since. I guess I’m not the only one who found that twist completely stupid.

**Especially the trilogy’s very backstory. A nation in the far-flung future had a massive civil war, and the Capitol decided that to stop future rebellions, the entire country should revolve politically, economically, and socially around an annual death game involving youth from the Districts? If Panem can genetically engineer scary monsters, they can synthesize a drug that takes out aggression and dump it into the Districts’ water supply. Problem solved, and all those seventeen-hundred and twenty people who died for the Capitol’s perverse pleasure instead grow up to be contributors to society. Yes, that is diabolical and I know I’d make a great dictator. My mother informed me of this fact when I pointed out this problem with the books.

I wanted to see this movie in theaters, but the one near my place wasn’t playing it (or it might have but forgot to post it on their website. Believe me, they did that once). So when I got it recently, I was hoping it would break the string of  bad horror films I’ve seen lately. Sadly, Ouija has only become the latest dud on my list. Even the great horror producer Jason Blum couldn’t make this project terrifying. I blame the fact that Michael Bay also produced this film, and most of what he touches blows up in his face, even if it does make tons of money.

Ouija is about a group of teenagers who try to contact their friend after she kills herself using the titular board game. This causes them to get marked by an angry spirit that seems intent on killing them. From there, it’s a race against the clock to stop the spirit before it gets strong enough to kill them all.

This movie’s good on jump scares, but it fails to keep up an atmosphere of suspense and dread, making the movie a long drag towards the end without even gore or sex to try to make up for it all. The acting is passable, though most of the “teens” in this movie look college age or older. Two of the characters are sisters and that’s supposed to mirror the ghost’s relationship with a living relative, but they don’t go into it enough to actually make the connection more than scant at best.

Still, Lin Shaye from the Insidious films and Shelley Hennig from Teen Wolf both have minor roles in this film, so that livens up the film slightly. Slightly.

I’m going to give Ouija a 1.3 out of 5. If you want to see a horror film and tell your friends that even though you’re a scaredy-cat you weren’t scared, this is the perfect film to be the foundation of that lie. I doubt it’ll ruin Ouija boards for enthusiasts of the game, which is something considering Michael Bay’s track record and possibly the one true positive thing to say about this film.

Still, I can’t say it’ll bring anyone joy to know that there’s a sequel in the works. Not surprising, considering that it made nearly a hundred million dollars at the box office and was made on only five million. Let’s hope the sequel will be several years off and direct-to-DVD, right? And in the meantime, I hope a good horror film comes out soon. I could use one!