Posts Tagged ‘scary stuff’

A screenshot of "A Project in Western Ideals."

A screenshot of “A Project in Western Ideals.”

Life’s been going very good for me. I moved into my new apartment (the kitchen’s still a work-in-progress and I still need to take out all the boxes to the dumpsters behind the parking lot, but I’m working on it), I put out a new book (and so far, I think it’s doing well), my birthday’s coming up (yay me!), and I start my new job a week from Monday (I’m planning on making a very good impression). And to top it all off, I’m editing again!

Yeah, remember when I was like, “I’ve just finished a novel and I just don’t feel like doing any work?” Well, a couple days ago I started doing something I hadn’t done in about a month or so: editing. To be specific, I began editing “A Project in Western Ideals”, the short story I wrote last summer about a girl being turned into a human Barbie doll. As of last night, I’mabout three-fourths of the way through the story, though an ending that satisfies me still alludes me (you’d think after having an ending with witchcraft, and then two endings involving an alien-like organism, I’d find something that worked! Apparently not). I’m going to try to finish the story tonight, though I’ll need an ending that works. I wonder if I change the beginning…

Anyway, after that I plan to get right back into my novel-as-a-thesis, Rose. As you well know, I started on the third draft of that story a couple of months ago, after almost a year of not working on that story (I was busy in-between drafts). but I couldn’t get through the first chapter before I had to work on Video Rage again. Now that that’s out and I’m out of the funk that settled over me after I completed the final draft of VR, I’m looking forward to getting back into that book and doing all the work that needs to be done. A lot needs to be changed, and quite a bit needs to be added, but I think I’m up to it.

The writing space in my new apartment. Pretty sweet, huh?

The writing space in my new apartment. Pretty sweet, huh?

You know, I think writing is a lot like every other skill or profession: there are times when you are in love with it, and times when you just don’t want to deal with it. There are times when you are amazing at it, where everything you write is worthy of publication and awards, and times when everything you write is dreck. I had my phase, where I just couldn’t write anything besides a blog post. But now it’s over, and I’m ready to start something new. Maybe that’s because so many new things are happening in my life. I moved into a new apartment, complete with my own little writing space (you can see it on the right). I’m starting a new job a week from tomorrow. And my birthday is coming up later this week, among other things. Basically, with so much energy of the new in me and around me, how can that funk not be lifted?

So expect a bunch of updates on the writing life in the weeks and months to come. I’m going to definitely try and get Rose done before it’s time to get ready for National Novel Writing Month. Wish me luck in the meantime, my Followers of Fear. I’m definitely going to need a little bit of luck in the weeks and months to come.

I found this on Netflix, and after I saw it got good reviews online, I decided to check it out. And I think I got what I asked for with a series called Slasher.

Now, a little background. Slasher is a Canadian-American TV series partially inspired by American Horror Story (and believe me, it shows), as well as Agatha Christie novels and classic slasher movies. The production company’s plan with this show is to do it anthology style with a new story every year, possibly with a similar cast each season (see? The AHS influence shows). The first season’s story follows Sarah Bennett (Kate McGrath), as she and her husband Dylan (Brandon Jay McLaren) move into the house where her parents were brutally murdered by a man dressed like a medieval executioner back in 1988. In traditional slasher fashion, someone copying the original killer’s MO starts killing people, and Sarah finds herself forced to work with the original killer (Patrick Garrow) to figure out who the new killer is.

So how does it stack up?

Well, the first season does have a bunch of problems. The biggest problem is that it’s really derivative. Like I said, you can see the inspiration from AHS. In fact, it feels like an AHS knockoff, and not exactly a stellar one. The killer is also very derivative, his whole MO a ripoff of the movie Se7en with every victim being killed because they committed one of the Seven Deadly Sins. And the killer’s design? It actually reminds me of the protagonist of my novel Snake. I’m actually wondering if that’s not a coincidence! There’s also a character that I’m told is similar to one iconic character from Twin Peaks, an incompetent police department out of just about every film ever, and a few other things I can’t mention without spoiling the story.

Did anyone ever tell you that you look like a character I created this one time?

Another problem is the protagonist, and the actress who plays her. Kate McGrath’s acting in this series is wooden and emotionless, to the point where I want to pull out my phone and find something a bit more animated. Not to mention McGrath’s Irish accent breaks through her attempts at whatever the Canadian equivalent of the General American accent is. As for her character, I find it hard to sympathize or connect with her. I get that her parents were brutally murdered, and that she’s got more than a few reasons to investigate these murders, but other than that there’s not much to her character besides her ability to make and act on connections the police can’t. She feels more like a construct or an idea of what the final girl in slasher stories can be than a real person.

So with all that, is there anything positive about Slasher? Actually, quite a bit.

For one thing, it’s interesting. Fault it for how derivative it is and for the wooden lead, but the show’s writers know how to set up an interesting story. Every character has secrets, and it’s fun to watch those secrets get opened up and divulged to the other characters and the audience. You’re also kept guessing on who the killer is until the final reveal, and there are a bunch of other twists that keep the story feeling fresh and exciting. And there are scenes that are both heartwarming and heart-wrenching. There was one scene in the seventh episode that particularly got to me, and the way it was done was just so artful and well-done. So despite it’s derivative nature, it’s good to see that they can keep an audience interested in the story. Especially an audience that goes through a lot of trash trying to find gold and therefore knows all the cliches.

And while the lead isn’t that great, some of the other characters are just a lot of fun. Dylan Bennett has an interesting character arc in relation to his job as a journalist, the events unfolding around him, and their effects on his marriage. And Christopher Jacot as gay real estate agent Robin is always a blast to have on screen. I think I fell a little in love with his character. Patick Garrow’s incarcerated killer Tom Winston is surprisingly likable and sympathetic. And Dean McDermott as Police Chief Iain Vaughn is also a nasty character I love to hate, and the twist his character takes in the show is thrilling, to say the least.

And this is just a small thing that I really liked, but there’s an interracial couple in this story that’s actually somewhat functional and doesn’t make race the focus of their drama. Whenever I see interracial relationships on American television, it’s always portrayed as something filled with drama, and the race thing comes up in a big way at least once. There’s none of that here. Even better, it’s a black man and a white woman. I’ve seen the reverse a couple of times on TV, but this might be the first time I’ve seen it in any medium. Props to the show for portraying diverse backgrounds and experiences and not making it a huge deal. That’s still something others are having trouble with, as the fact that I’m pointing it out makes evident.

So what’s my final verdict of Slasher? Well, I think a 3.0 out of 5 seems right. Yes, it’s not the best horror show out there, nor is it the best attempt to turn a slasher into a TV series (*cough* Scream was awesome, and I’m so excited for season 2 *cough*), but it keeps your attention and has more than a few things going for it. Assuming there’s a second season (no word at this time if there will be one), there’s a good chance that the people behind the show will learn from the problems of the first season and fix them for the next one.

Oh, and for those of you who’ve seen AHS: Hotel, you may notice more than a few similarities between this show and that season, enough to make you wonder if there was plagiarism involved. Turns out, both shows’ stories were conceived and filmed around the same time. It’s just that one aired after the other. It’s a weird coincidence, but a totally innocent one.

I’m taking a break from posting Video Rage updates and #FirstLineFridays (though I hope you’re reading those with the same enthusiasm and interest you read the blog posts of others) to talk about something that’s become a bit of an interest for me. Now, I don’t play video games. I don’t have a console, nor do I have the time, patience, or drive to play them. But I love watching others play them. Specifically, I watch gamers play games and post the footage of the games and of themselves playing the games on YouTube. They’re called Let’s Play videos, and they are one of the most popular genres of video on YouTube.

And I’ve become quite the fan of them. Especially videos of horror games. And I’ve found that horror games, like movies and books, can run the gamut from excellent to “we didn’t put that much effort into this game and we’re merely taking advantage of people who are hoping to find a gem among a pile of crap.” Yet from a writer’s standpoint, I’ve found that even bad or average games can lead to great ideas for stories.

Beyond the basic elements of a scary story–the monster or evil the character/player has to face–the developers often, especially in the good games, put a lot of emphasis on visuals and audio. They’ll work with lighting, placement of objects, and, best of all, the antagonists of the game to create the creepiest effect. They also use sound effects and music as effectively as any composer and sound mixer to heighten tension and signal to players what sort of scene in the story they’ve come across. Add in great story that can be told over longer periods than movies and even some books, well-timed jumpscares, and objectives in the game that usually involve getting near a monster, and you’ve got a recipe not only for a scary game, but a great vehicle that can put the creative player or viewer in the right state of mind to come up with scary story ideas of their own.

And you know what else? Some of those ideas can be pretty spectacular. I know, I know, what constitutes a good idea is often about perception, and the execution of those ideas in turning them into a story is also up to the author’s individual skill, but I just want to say, they are often very good ideas. Not too long ago, I had an idea for a novel that was inspired by a game. And it sounds like a very strange and creepy idea for a story. I think I state all this because despite the fact that the gaming industry has grown over the years, with thousands of professional and indie developers, and millions of players around the world, a lot of people still see gaming as a thing for kids and are surprised that gaming, and people who watch gamers play, is such a serious thing among adults and kids. Heck, even late night host Jimmy Kimmel made incredulous jokes about the phenomenon at one point, though he later came to realize that he may have been a little hasty in judgment and talked to Let’s Play gamers to get their side of it.

Truth be told, video games are a lot like comic books: what was originally seen as something meant for kids yet possibly bad for their minds has become something that adults can appreciate and serve as the basis for several successful movies, TV shows, and so much more. They’re continuously evolving, changing as new fans and creators join the community, inviting discussions and debates, new takes on old characters and stories and encouraging people to exercise their creativity and skills in the name of fun. It’s no surprise that games can also be enjoyed by both playing and watching, and allow creators to come up with their own fun and unique stories.

Though I do agree that certain games are best left out of the hands of children until they reach a certain maturity. Seriously, if you think it’s okay to let your five-year-old play a Grand Theft Auto game, I worry about your parenting skills.

But enough of that tangent. I’ve been talking about how horror games can serve as great creative juice for horror writers (and other creative types). So I’m going to list some of the best horror games I feel can give you inspiration, whether you decide to play them or just watch others do it. Each game has plenty going for it, so you can really learn a lot from it and get plenty of ideas. So without further ado, let’s get started!

Slender: The Eight Pages

I would be remiss if I did not list this one. This game set the standard for what constitutes a successful indie horror game. Based on the Slenderman character I’ve mentioned more than a few times on this blog, the game tasks the player trying to find eight notes scattered around a forest that pertain to the Slender Man, all while trying to avoid the creepster himself. While Slendy was popular on the Internet prior to the game, the game really caused him to explode as a phenomenon, and really hit home to people that indie horror games can be creative and cool, too.

Since Slender came out, the creators have put out a number of sequels, some of which are really great, and he’s appeared in other games as well. However, this is the game that started it all, and you should definitely give it a try, if only to set the bar for what a horror indie game can be.

Five Nights at Freddy’s

If Slender set the standard, then Five Nights at Freddy’s, which I’ve talked about on this blog as well, took the bar and threw it into the upper atmosphere. Created by programmer Scott Cawthon, Five Nights at Freddy’s (often abbreviated as FNAF) follows a security guard tasked with the night shift at a pizzeria with a checkered history while killer animatronics roam the halls trying to get into your office. The game combines simple gameplay, terrifying visuals, and strong jumpscares to create a powerful gaming experience, spawning three sequels, one kid-friendly spin-off, a novel that I’ve read and reviewed, and a movie I’ve made no secret that I’m excited about, as well as thousands of tribute and knock-off games inspired by or trying to capitalize on the popularity of the game.

Another reason this game is so popular is because the game has a huge mythology, but no one’s been able to make sense of it or put the events in order. You go online, you’ll find tons of people putting forth their theories about this haunted pizzeria and why the animatronics are trying to kill you. You should check out the games for that mystery alone, but for all the reasons I’ve listed, you cannot miss this game.

PT

You can’t actually get this game anymore as far as I’m aware, but you can find plenty of people who played it. PT stands for “playable teaser,” and was originally just that: a teaser for an upcoming game you could play. Specifically, PT was teasing a new Silent Hill game which filmmaker Guillermo del Toro was to be part of, until that project fell through. Still, PT was a great game on its own, despite the final two stages of the game considered to be confusing and requiring special knowledge to make it through them. Its eerie story, the strange unreality of the house setting, and other factors led to PT becoming a popular free mini-game.

Speaking of which, a short film based on PT was released online recently by YouTube channel Oddest of the Odd, and it really captures the game’s spirit and eeriness. Check it out here, and have a great time.

Until Dawn

Imagine a game version of Cabin in the Woods that’s trying to be serious horror instead of satirical horror comedy, and you’ll start to approach what Until Dawn is. A year after two sisters disappear at a mountain cabin, their brother and friends head back to the cabin to remember the girls and have fun, only to have or or several somethings stalk them. At times creepy or terrifying, at times silly or fun, Until Dawn features a cast of well-known actors including Brett Dalton, Hayden Panettiere, and the awesomely named Rami Malek.

I can’t reveal much more about this game without giving away a ton of surprises, which are more fun to discover by experiencing the game itself. I will tell you though that the game relies a lot on the “choice” mechanic, which means that you get special choices throughout playing the game, and those choices influence how the game turns out. Info revealed, who lives and who dies, all rely on the player’s choices, and this is reflected in the game’s emphasis on the Butterfly effect. Play it or watch it, you’re likely to get a very interesting film influenced by 80’s slasher films, mystery/thrillers, and some Native American mythology.

However, it’s only available on the PS4, so you’ll have to buy that if you want to get Until Dawn. Sucks, right?

Emily Wants to Play

Holy crap, this is a tough but fun game. A pizza delivery guy is lured into a house and finds that the ghost of an evil little girl and her sentient dolls have trapped him in the house, determined to have him play a game that could cost him his life. Creepy in both tone and characters, this is a game that is as scary as it is challenging. However, if you have the fortitude to play, you’ll definitely get your money’s worth. People with doll phobias should not play this game though. You’ll be unable to sleep afterwards though.

Wick

For some reason, this game isn’t as well known as others, which is sad because it is SO GOOD! Armed with matches and candles only, you have to spend the night in a wood that was once the home of a family whose parents died in a fire and whose children went missing. Along with finding new candles and collecting objects related to the children, you have to avoid the ghosts of the children that haunt the woods. From the dark woods to the freaky nature of the ghosts, Wick is a game that will remind you of campfire stories that kept you up at night as a child.

Boogeyman

Using a similar mechanic to FNAF (and possibly inspired by it), Boogeyman follows a young boy who moves into a house that has a history of children disappearing from it. Learning from the tapes of a previous resident about the creatures that live in the house’s walls, you have to fight through several nights with mainly a flashlight and keep the Boogeyman from coming into your room and tearing you apart. From the distraction-filled room to the design of the Boogeyman himself, this is definitely a game to make you want to check under the bed and in the closet before you go to sleep.

Sophie’s Curse

You get a job to stay by an old man’s side and watch his house through the night while he sleeps. Sounds easy enough…until you find out that the house is haunted and that the only way to keep away the creepy little girl ghost is to make sure a series of devices set up throughout the house are powered and functioning. Such is Sophie’s Curse, which is a really dark game. Literally: there is more shadow than light in this game. And it works, because the sources of light are the same machines that protect your life. And when Sophie’s nearby or she’s trying to mess with the machines in the house, you really get scared. Play the game, and see if you survive. After playing this game, you cannot get inspired by it.

Outlast

I’ve saved the best for last. Outlast was developed by Red Barrels, a company composed of gaming professionals who came together from a variety of companies to make a badass horror game. And boy, did they succeed: from the moment it came out, this game quickly climbed up horror game lists and has continued to terrify us ever since, as has its DLC prequel/side-story Whistleblower and as I’m sure its sequel will do this fall.

The game follows Miles Upshur, an investigative journalist who gets tipped off to some weird things going on at the isolated Mount Massive Asylum in the California mountains. He arrives there armed with only a notebook and a video camera, only to find that the criminally insane inmates–who have been subjected to horrifying experiments–have gotten loose and are causing havoc in the asylum. You have to try and get out while also unraveling the mystery of Mount Massive, and of the experiments that go on there. It’s TERRIFYING! Visuals, audio, storytelling, tension and creep factor, everything is as close to perfect as possible. I’ve tried playing it, and I had to stop because everytime I did, I left shaking and worried about my heart.

So if you want a long and really scary movie experience, I suggest watching a Let’s Play of Outlast.

What do you think of horror games? Do you have a favorite?

Let’s discuss.

It’s Friday again, so you know what that means. It’s #FirstLineFriday! And guess what? This is my fiftieth #FirstLineFriday! Wow, fifty weeks of #FirstLineFriday. What is wrong with my life?

Well, if you’re unfamiliar with #FirstLineFriday, here’s how it works. On Fridays, you:

  1. Create a post on your blog titled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a possibly story, a story in progress, or a completed or published work.
  4. Ask your readers for feedback, and then encourage them to try #FirstLineFriday on their own blogs (tagging is encouraged but not necessary).

This week’s entry comes from a short story idea I had earlier this week. It was inspired by a horror game I watched a guy play on YouTube. Yeah, I watch videos of people playing video games instead of playing them myself. Anyway, one of the sound effects in the video was pointed out by the player as especially weird and creepy, and it gave me an idea for a story. Enjoy:

Lake Onekwenhtara looks serene enough during the day, but at night it looks like the setting of an eighties horror film. And on the evening of July 4th of last year, events occurred at the lake’s campsite that seemed right out of a horror movie.

Speaking of eighties horror films set at lakes and their campsites, it’s Friday the 13th. Coincidence? Not at all.

What are your thoughts? Any problems or anything that could be improved? Would you read this story? Let’s discuss.

And while I still have your attention, why not try #FirstLineFriday on your own blog? It’s a lot of fun, and for novelists, it’s great practice on openings. In fact, to show you all how fun it is, I think I’ll tag someone. Hmm…I pick Julie Proudfoot on Proud Foot Words. Julie, you’ve been tagged and must do your own #FirstLineFriday either this week or next week. Good luck, and have fun with it!

That’s all for now. I’m hoping to have a chill weekend and relax while still making sure that everything I’m working on is accomplished in good time. Wish me luck, my Followers of Fear, and have an awesome weekend.

Also, I hope you don’t have bad luck on this Friday the 13th. Or that you meet a serial killer wearing a hockey mask. That would be terribly unlucky, to say the least.

It’s Friday again, so you know what that means. It’s #FirstLineFriday!

Now if you’re unfamiliar with what #FirstLineFriday is, here are the rules. On Fridays, you:

  1. Create a post on your blog entitled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a potential story, a story-in-progress, or a completed or published story.
  4. Ask your readers for feedback and encourage them to try #FirstLineFriday as well (tagging them if necessary).

This week’s entry comes from a story I’ve had sitting in the back of my head for a while. Without going into details, it involves issues of faith and belief, as well as devotion and power. It’ll be a very dark and probably bleak book when it’s finally written. Anyway, enjoy:

I remember the day I lost faith almost as clearly as if it had happened yesterday. Probably a good thing too, because my lack of faith is what allowed me to survive.

Thoughts? Errors? Let’s discuss.

And while we’re here, I think I’ll tag someone again. This week I’m tagging…Angela Misri of A Portia Adams Adventure! Angela, in honor of your new book, No Matter How Improbable, being released, I hereby tag you for #FirstLineFriday. Hope you enjoy doing it almost as much as I do every week. Or as much as I’m enjoying the new book. I’m about nine or ten chapters in at the time I’m writing this, and I have to say, I find it very intriguing. Especially including real historical figures in the story. That’s a pretty cool touch.

That’s all for now. If there’s anything else to post about this weekend, you’ll hear about it. In the meantime, have a good day and I’ll see you all later. Have a good one, my Followers of Fear!

So I finished that outline for that new novel I plan to write for NaNoWriMo later this year. First draft of the outline, anyway. I probably will revisit it again before November, make some more tweaks and possibly add a scene or two. It’s a ghost story, and since ghost stories tend to involve the protagonist or protagonists being affected on a very personal level by the spirits involved, often by exacerbating personal problems as well as actually haunting the people involved (ghosts and ghost stories are very intimate that way, I’ve noticed), I’ll want to make sure that that’s done right in this story before I write it.

Now that that’s taken care of, I’m finally getting around to working on Rose, the novel I wrote as a thesis for my senior year of college. If you’re unfamiliar with that novel, it’s about a woman with amnesia who finds herself trapped in the home of a man who says he’s her boyfriend, her body going through astounding changes which this man says was to save her life. I started writing it in September 2014, went back a couple weeks later to rework the entire story because the direction I was going in at first just wasn’t right for the story I wanted to tell, and finished the first draft in January 2015. Not too long afterwards I did a second draft that I finished around April, and I haven’t touched it since.

So yeah, it’s been nearly a year since I worked on that novel. But between working and living in Germany, writing some original short stories and editing Video Rage twice and giving Laura Horn a much-needed second draft, can you blame me?

Okay, I might have also been a bit hesitant to approach Rose again. During my thesis defense at the end of my senior year, my advisor told me that if I were to get Rose up to the level worthy of getting it published, I would have to do quite a lot of work on it. And not just grammar and spelling, though that was mostly okay. I had to work in new scenes, space out some others, rework a couple of characters, and change a bunch of stuff in the beginning of the book. Add to that the normal work of editing, and I’ve got one hell of a third draft ahead of me. It’s a bit intimidating, almost like starting a new novel and facing a blank page asking for sixty-thousand plus words.

Yeah, the horror writer’s scared of his own creation. Make fun of him and the irony. Go ahead, get it out of your system.

But you know what? I think I’m up for the task. I took Laura Horn, which I was sure would need an entire rewrite, and the worst that it came to was a few tossed chapters and one major plot point subtly changed to better reflect actual circumstances. If I can tackle that (and LH was a much longer book, by the way), I think I can tackle Rose.

And not only that, but with this being the third draft, I think once this is one I can send it to n editor for a final look-over before I get ready to publish the book. So if we’re lucky, I could have Rose ready for publication by the end of the year. Wouldn’t that be great?

So I’m going to get two articles out of the way, and then I’m going to get straight onto Rose (unless I get the notes back on VR, in which case editing that takes precedence). Wish me luck, my Followers of Fear. I’m going to be very busy these next couple of months (though that is kind of my life in general).

So I’ve been working on the outline for a new novel that I plan to write for National Novel Writing Month in November (I know, it’s early for that, but I need to work on something original because I’ve been doing nonstop editing since last NaNoWriMo, and if I don’t work on something new before I work on Rose I’m going to scream). And while I’ve been working on it, building the story chapter by chapter, I had the feeling that there was something missing from the story.

About two nights ago, I hit across what was missing. It was personal problems! Good horror stories often deal with issues that the characters are dealing with both internally and in their own lives! In great horror stories like Cujo and the novel I read and reviewed the other day, the main characters are trying to keep their families alive in some state and not lose their livelihoods in addition to trying to survive rabid dogs or a haunted house. In the TV series Supernatural (which I’ve been binging on lately, it’s so good!), in addition to dealing with evil entities and the oncoming Apocalypse, the protagonists Sam and Dean Winchester have to deal with the fact that they’re brothers, with all the issues that family can have when living and working in proximity, and then some.

And I don’t do enough of that exploring–or indicate that I will be doing that sort of exploring–in the outline for this new project. Which is actually a very big issue if I think about it.

There are several reasons why this is. One is having these personal issues helps the audience identify with the characters. Everybody has problems, and seeing people with relatable issues in their life–recent loss, money troubles, relationship issues, addiction, etc.–even if they’re just characters in a story, make people feel for them. In American Horror Story: Asylum, the character of Lana Winters is thrown into Briarcliff as a patient because she’s a lesbian. We of the present day know she was born that way and there’s nothing wrong with her, but back then, the LGBT community was seen by many as immoral or insane, and faced all sorts of discrimination. This immediately makes her a lot more sympathetic to us than if she was just a regular ambitious reporter, and helps draw us into the story as well as makes us identify with the characters.

Another reason creators explore these deep, personal issues in horror fiction, even when you’ve got everything from ghosts to serial killers to aliens to vampires and everything in-between, is that it keeps the characters interesting and the audience interested. Going back to Supernatural, what would the show be like if each episode was about the Winchester brothers facing a new monster and defeating it, plus a few quips? Well sure, it’d be entertaining for a while, but with no change in that formula things would’ve gotten stale probably ten seasons ago. Part of the draw is seeing these two very-different brothers go through ups and downs in their relationships, figuring out right and wrong in a world full of grey areas and just trying to be good people and good to each other at the end of the day, in addition to stopping the end of the world and all the things that go bump in the night.

And third, we writers like to explore these characters, their problems and traumas, and how the characters deal with them over the course of the story. Some good examples of this come from my own work. If you’ve read Reborn City, you know that protgonist Zahara Bakur doesn’t really start out as heroine material. She’s as far from a Wonder Woman as you cn get. But through the story, I explore both the problems she deals with as a Muslim gangster in an environment that isn’t very nice to Muslims and Zahara’s doubts and fears. And I love doing that, I love watching characters like Zahara grow from someone whom you’d never expect to be a hero to someone whom you’d willingly follow into a tricky situation.

So yeah, exploring personal problems with our characters, whatever those problems are, is definitely something we authors do a lot of. And I need to do it more with this new project I’m working on, even if I’m not picking it up again until September or October. Actually,I’m a little surprised I’m not doing more exploration. There’s a whole big problem with the protagonist’s relationship with another character–let’s just say they shouldn’t be an item for a very good reason–and I’m so not exploiting that enough. I really have to explore how this relationship could mess with the characters while at the same time something evil is attacking the town.

In fact, I’m going to get on that right now. Wish me luck, my Followers of Fear. Hopefully by the time I’m done going over this outline, it’ll be as good as it needs to be for November.

“Within These Walls” by Ania Ahlborn

I’m honestly surprised I haven’t heard of Ania Ahlborn before. I got a recommendation from Audible a couple of months ago to try one of her books, and I ended up getting the paperback version after I finished A Storm of Swords. I’m glad I did, because Within These Walls is one of the scariest books I’ve ever read, on par with the likes of Stephen King.

Within These Walls follows Lucas Graham, a true-crime writer whose career has reached its peak and has since spiraled down into the dust. He gets a letter in the mail from Jeffrey Halcomb, an incarcerated cult leader whose followers killed themselves back in the 1980’s, offering to give Graham his previously-unheard story if Graham promises to live in the house that Halcomb’s followers killed themselves in. With his marriage on the rocks and no other options, Graham and his teenage daughter pack up and head out to the house in Washington, where they find that Halcomb’s promises to his followers of eternal life might be more than just talk.

It’s going to be hard to summarize all that I loved about this book, but I will try. First, it’s hard to put down. The story twists and turns, making you guess where Ahlborn is taking her book every moment. I also liked how she could capture the voices of each of her different POV characters. Lucas comes across as both desperate and obsessed, consumed by the promise of Halcomb’s story and what it could do for his life. Flashbacks told through the eyes of Audra Snow, one of Halcomb’s followrs, really break your heart as you see her fall under Halcomb’s spell. But best of all are the chapters told through the eyes of Jeanie, Graham’s teenage daughter. Teenage logic and thought processes are contradictory, ruled by emotional swings, and not always bound by the rules of the real world, and Ahlborn captures that so well with Jeanie. It actually taught me a couple of things about writing for that age group, something I’ll hopefully keep with me in future stories.

But really, the best part is the scares. Every scare is perfectly done, like something out of a horror movie. In fact, this would be a great movie. Why isn’t this a movie yet? From the initial move-in to the house, to the powerful, climactic end, every spooky scare will chill you and make you worry for the characters and for your sleep. It’s just wonderful.

The one problem I had was that I would’ve liked Graham to maybe investigate some of the house’s history as well as Jeffrey Halcomb and his followers. There’s documents in between a few chapters that go over the house’s history, among other things, but I think it would’ve been interesting if Graham had read some of those and had been affected by them. But it’s a small point, so whatever. I still enjoyed the book.

All in all, Within These Walls a 4.8 out of 5. It’s scary, it’s exciting right till the end, and I will definitely be checking out Ahlborn’s work in the future. If you like a good horror novel, this might be the one for you.

Oh by the way, after I finished this book, I watched a movie over dinner called The Veil about a cult with strange, supernatural happenings, which I only found out after I started watching it. And both the book and the movie were probably inspired by Jim Jones and the Jonestown Massacre, which I read up on this afternoon after I heard the new Outlast horror game was inspired by the happenings at Jonestown. That’s like four Jonestown-related things in one day. I seriously hope that’s a coincidence and not God giving me a sign for what I should do with the rest of my life.

It’s Friday again, so you know what that means. It’s #FirstLineFriday!

If you’re new here and don’t know what #FirstLineFriday is, let me start by telling you that it’s a fun weekly ritual to take up (and it’s a lot less costly than animal or human sacrifice. Also requires less clean up). So here’s how it works. On Fridays, you:

  1. Create a blog post with the title #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing.
  3. Post the first one or two lines of a potential work, work-in-progress, or completed or published story.
  4. Finally, ask your readers for feedback and encourage them to try it on their own blogs.

This week’s entry comes from an idea I had a few weeks back for a novel that might be classified as science-horror. I’m not sure, it’s got some elements that could be classified as horror, but at the same time part of the conflict of the story involves a science-fiction plot device, so it kind of straddles the two. I’m not making any sense, am I? Well, whatever. Here are the lines that would start this story. Enjoy:

Catherine had been working at the Warner-Marigold Motel for three years, and she was on track for a promotion in the next year or so. Of course, that might only be because she was the only one on the cleaning staff who was willing to clean Room A16, known among the staff as the Suicide Room.

Thoughts? Errors? Let me know in the comments below.

And while you’re at it, why not do #FirstLineFriday on your blog? It’s great fun, and for writers it’s not only good practice, but it’s a great way to test different openings for various stories. I’ve certainly enjoyed doing it, and I started doing this on my blog nearly a year ago.

That’s all for now. If I have somethig to blog about, I’ll let you know. In the meantime, I’ll see you guys around. Have a great weekend, my Followers of Fear. I know I will.

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Yesterday I went to meet with some folks who I know through MAX, a program that helps and supports young professionals in my area. MAX has regular meet ups and events throughout the week, and on Fridays we meet at the local Starbucks to have coffee (or in my case, hot chocolate) and talk. This week’s meeting was especially interesting though, because someone brought a copy of The Quiet Game.

Now if you’re unfamiliar, The Quiet Game was the first book I ever published, a collection of five original short stories I wrote in late 2012 and early 2013. The woman who runs the MAX program, Angela, has been reading some of my work and brought the copy of The Quiet Game she borrowed from my sister (she’s part of MAX too). She also brought her laptop, because Angela wanted to leave a review on Amazon but had never done one before and she wanted me to show her how.

After solving some Wi-Fi problems (honestly, for a major coffee shop chain, Starbucks has some really terrible wireless service), I showed Angela how to leave a review, which she did right there and then in the coffee shop, giving The Quiet Game a five star review. Here’s what she had to say:

Addict is insanely AWESOME! The use of 2nd person language convicts the reader. One second you are relaxing with a short story, the next moment you are engaging in explicit sexual addiction… whoa!
Rami has a way of writing perspectives that is wise beyond his years…

“Addict” is a short story about a man with sex addiction trying to go clean. It’s told in the second person, so that’s why you’re the one who’s engaging in explicit sexual addiction.

I also noticed during this time that I had a review from September that I’d totally missed (how did that happen?) from someone named SavoirNoir, who gave The Quiet Game four stars and titled her review Decent collection of tales. Here’s what this reviewer had to say:

This is a serviceable set of stories. The best one is not the titular title story. I only really have two issues with the collection. One of them is the notes after the story. I never really liked the self-indulgence of the writer explaining afterwards. To be fair, that could be just me.

The best story in my opinion is the Lady Orgres Den. That one had great tension.

This reviewer is talking about “In The Lady Ogre’s Den”, about an autistic boy’s terrifying stay in a hospital after an accident. And speaking of that story, Angela, the very same woman who’d brought my sister’s copy to Starbucks with her, asked me to do a reading right there and then for the entire group.

Well, you know me. I love an audience and I love opportunities to get more people to read my work, so I agreed and ending up reading “In The Lady Ogre’s Den” to them. So for about the next twenty minutes or so, I read them the story. And you know what? Most of them listened. They were actually rapt with attention, making comments or praising my writing style or how I get into the mind of an autistic child. I don’t know if any of them will end up getting the book or any of the other books I’ve written, but by the end of it they were very impressed.

Which is my goal, of course. As you know, the subtitle of this blog is “Scared yet? My job here is done.” I also put that on my business cards, because it’s the truth. I want people to be scared and entertained, to enjoy my work and be enchanted and thrilled while reading it. Getting feedback like that is very gratifying for me, and while my throat was dry from non-stop talking by the end of the reading, I was very glad I’d agreed to Angela’s request and been able to pull these folks into a story for a little while.

And if reading this post made you want to check out The Quiet Game, by all means please do so. It’s a fun, creepy collection of stories, and it’s short too, so if you don’t want a long book this might be up your alley. You can get it both in paperback and in e-book by check it out on Amazon, Createspace, Barnes & Noble, and Smashwords. And if you enjoyed reading the book, please let me know what you think. Positive or negative, I love feedback, and I would love to hear yours.

That’s all for now. I might take a few days off to just do stuff other than blogging. However, if anything worth reporting comes up, you can expect me to let you guys know as soon as possible. Have a good day, my Followers of Fear!