Posts Tagged ‘writing’

Check out this lovely interview I have with Joleene Naylor, vampire novelist extraordinaire and the designer of the Video Rage cover art.

Joleene Naylor's avatarAmaranthine by Joleene Naylor

interviewToday we have Rami Ungar, author of Video Rage, with us. Let’s pick his brain! (Not literally, that would be too messy, and no one would ever agree to it anyway. Besides, I left my brain pick at home.)

gas mask“Are you my mummy?” (sorry – gas mask and British flag… *cough*cough* Never mind.) Meet Rami!

Jo: Welcome Rami! Please tell us a little something about your newest release.

Rami:  Video Rage is the sequel to my first novel, Reborn City, and the second book in the Reborn City series. The series follows  Zahara Bakur, a young Muslim teenager who moves to the futuristic city-state of Reborn City and finds herself forcefully initiated into the Hydras, a rising street gang in the city’s western projects. As time goes on, Zahara finds out that the leaders of the Hydras have mysterious powers. And when she finds out where the leaders got their powers, she gets…

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It’s Friday again, so you know what that means. It’s #FirstLineFriday!

Now, if you don’t know what #FirstLineFriday is, let me break it down for you. On Fridays, you:

  1. Create a post on your blog titled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a potential story, a story-in-progress, or a completed or published work.
  4. Ask your readers for feedback, and encourage them to try #FirstLineFriday as well (tagging is encouraged but not necessary).

I don’t really have a story to match with this week’s entry. I just thought it was a good set-up for a story, so I’m going with it. Perhaps someday I’ll write a story with it. We’ll see. Anyway, enjoy:

“I think some of this shit is ancient,” said Damian, opening up another box. “We could probably make a killing off of all this shit.”

Careful Damian. Some of that shit might actually make a killing.

But what do you think? Good? Anything that you’d change? Let’s discuss.

And while we’re at it, why not try #FirstLineFriday on your own blog? It’s a lot of fun, and for writers it’s great practice when it comes to openings. Why not try it?

That’s all for now, my Followers of Fear. I’m skipping tagging someone this week, so I’m just going to end this by saying that you should expect Video Rage-related posts this weekend. Believe me, I’ve got one or two on the way.

Until next time!

VR CS front cover

Hello Internet! How are you these days? I’m awfully busy! In between filling out the final requirements so I can take up this new job, and prepping to move into a new apartment nearby (I got a sweet deal on a new one-bedroom pad. It’s going to be awesome!), I’ve been up to something or other at most hours. And when I’m not doing either of those, I’ve been trying to enter into a contract with demonic entities to ensure I rise to power working on making sure Video Rage gets out on time and that everybody knows about it.

Now in two weeks we will see the release of Video Rage, the epic sequel to my first novel Reborn City. If you’re unfamiliar with Reborn City (which would surprise me, because I seem to talk about nothing else lately), it’s a science fiction story about street gangs in a dystopian city-state in humanity’s future, and the connection between the leaders of a rising gang known as the Hydras, the leaders’ amazing powers and abilities, and the shadowy corporation that rules over Reborn City. The first book contains themes of gang violence, prejudice, drug addiction, and overcoming negative perceptions of oneself.

The second book will continue soon after where the first book left off, as the Hydras try to escape old enemies and deal with tensions within the group, trying to find hope within the most unlikely of places and people. If you liked the first book, I think you’ll get plenty out of Video Rage.

Well, that’s enough plugging for now. I’ll be releasing a character interview soon, so keep your eyes out for that. If you would like to pre-order Video Rage, or if you would like to check out Reborn City before it comes out, the links are down below. I’m off to make sure that the release goes off without a hitch. Wish me luck, my Followers of Fear!

Links for Reborn City:  Amazon, Createspace, Barnes & Noble, iBooks, Smashwords, and Kobo

Links for Video Rage:  Amazon, Barnes & Noble, iBooks,Smashwords, and Kobo.

I’m taking a break from posting Video Rage updates and #FirstLineFridays (though I hope you’re reading those with the same enthusiasm and interest you read the blog posts of others) to talk about something that’s become a bit of an interest for me. Now, I don’t play video games. I don’t have a console, nor do I have the time, patience, or drive to play them. But I love watching others play them. Specifically, I watch gamers play games and post the footage of the games and of themselves playing the games on YouTube. They’re called Let’s Play videos, and they are one of the most popular genres of video on YouTube.

And I’ve become quite the fan of them. Especially videos of horror games. And I’ve found that horror games, like movies and books, can run the gamut from excellent to “we didn’t put that much effort into this game and we’re merely taking advantage of people who are hoping to find a gem among a pile of crap.” Yet from a writer’s standpoint, I’ve found that even bad or average games can lead to great ideas for stories.

Beyond the basic elements of a scary story–the monster or evil the character/player has to face–the developers often, especially in the good games, put a lot of emphasis on visuals and audio. They’ll work with lighting, placement of objects, and, best of all, the antagonists of the game to create the creepiest effect. They also use sound effects and music as effectively as any composer and sound mixer to heighten tension and signal to players what sort of scene in the story they’ve come across. Add in great story that can be told over longer periods than movies and even some books, well-timed jumpscares, and objectives in the game that usually involve getting near a monster, and you’ve got a recipe not only for a scary game, but a great vehicle that can put the creative player or viewer in the right state of mind to come up with scary story ideas of their own.

And you know what else? Some of those ideas can be pretty spectacular. I know, I know, what constitutes a good idea is often about perception, and the execution of those ideas in turning them into a story is also up to the author’s individual skill, but I just want to say, they are often very good ideas. Not too long ago, I had an idea for a novel that was inspired by a game. And it sounds like a very strange and creepy idea for a story. I think I state all this because despite the fact that the gaming industry has grown over the years, with thousands of professional and indie developers, and millions of players around the world, a lot of people still see gaming as a thing for kids and are surprised that gaming, and people who watch gamers play, is such a serious thing among adults and kids. Heck, even late night host Jimmy Kimmel made incredulous jokes about the phenomenon at one point, though he later came to realize that he may have been a little hasty in judgment and talked to Let’s Play gamers to get their side of it.

Truth be told, video games are a lot like comic books: what was originally seen as something meant for kids yet possibly bad for their minds has become something that adults can appreciate and serve as the basis for several successful movies, TV shows, and so much more. They’re continuously evolving, changing as new fans and creators join the community, inviting discussions and debates, new takes on old characters and stories and encouraging people to exercise their creativity and skills in the name of fun. It’s no surprise that games can also be enjoyed by both playing and watching, and allow creators to come up with their own fun and unique stories.

Though I do agree that certain games are best left out of the hands of children until they reach a certain maturity. Seriously, if you think it’s okay to let your five-year-old play a Grand Theft Auto game, I worry about your parenting skills.

But enough of that tangent. I’ve been talking about how horror games can serve as great creative juice for horror writers (and other creative types). So I’m going to list some of the best horror games I feel can give you inspiration, whether you decide to play them or just watch others do it. Each game has plenty going for it, so you can really learn a lot from it and get plenty of ideas. So without further ado, let’s get started!

Slender: The Eight Pages

I would be remiss if I did not list this one. This game set the standard for what constitutes a successful indie horror game. Based on the Slenderman character I’ve mentioned more than a few times on this blog, the game tasks the player trying to find eight notes scattered around a forest that pertain to the Slender Man, all while trying to avoid the creepster himself. While Slendy was popular on the Internet prior to the game, the game really caused him to explode as a phenomenon, and really hit home to people that indie horror games can be creative and cool, too.

Since Slender came out, the creators have put out a number of sequels, some of which are really great, and he’s appeared in other games as well. However, this is the game that started it all, and you should definitely give it a try, if only to set the bar for what a horror indie game can be.

Five Nights at Freddy’s

If Slender set the standard, then Five Nights at Freddy’s, which I’ve talked about on this blog as well, took the bar and threw it into the upper atmosphere. Created by programmer Scott Cawthon, Five Nights at Freddy’s (often abbreviated as FNAF) follows a security guard tasked with the night shift at a pizzeria with a checkered history while killer animatronics roam the halls trying to get into your office. The game combines simple gameplay, terrifying visuals, and strong jumpscares to create a powerful gaming experience, spawning three sequels, one kid-friendly spin-off, a novel that I’ve read and reviewed, and a movie I’ve made no secret that I’m excited about, as well as thousands of tribute and knock-off games inspired by or trying to capitalize on the popularity of the game.

Another reason this game is so popular is because the game has a huge mythology, but no one’s been able to make sense of it or put the events in order. You go online, you’ll find tons of people putting forth their theories about this haunted pizzeria and why the animatronics are trying to kill you. You should check out the games for that mystery alone, but for all the reasons I’ve listed, you cannot miss this game.

PT

You can’t actually get this game anymore as far as I’m aware, but you can find plenty of people who played it. PT stands for “playable teaser,” and was originally just that: a teaser for an upcoming game you could play. Specifically, PT was teasing a new Silent Hill game which filmmaker Guillermo del Toro was to be part of, until that project fell through. Still, PT was a great game on its own, despite the final two stages of the game considered to be confusing and requiring special knowledge to make it through them. Its eerie story, the strange unreality of the house setting, and other factors led to PT becoming a popular free mini-game.

Speaking of which, a short film based on PT was released online recently by YouTube channel Oddest of the Odd, and it really captures the game’s spirit and eeriness. Check it out here, and have a great time.

Until Dawn

Imagine a game version of Cabin in the Woods that’s trying to be serious horror instead of satirical horror comedy, and you’ll start to approach what Until Dawn is. A year after two sisters disappear at a mountain cabin, their brother and friends head back to the cabin to remember the girls and have fun, only to have or or several somethings stalk them. At times creepy or terrifying, at times silly or fun, Until Dawn features a cast of well-known actors including Brett Dalton, Hayden Panettiere, and the awesomely named Rami Malek.

I can’t reveal much more about this game without giving away a ton of surprises, which are more fun to discover by experiencing the game itself. I will tell you though that the game relies a lot on the “choice” mechanic, which means that you get special choices throughout playing the game, and those choices influence how the game turns out. Info revealed, who lives and who dies, all rely on the player’s choices, and this is reflected in the game’s emphasis on the Butterfly effect. Play it or watch it, you’re likely to get a very interesting film influenced by 80’s slasher films, mystery/thrillers, and some Native American mythology.

However, it’s only available on the PS4, so you’ll have to buy that if you want to get Until Dawn. Sucks, right?

Emily Wants to Play

Holy crap, this is a tough but fun game. A pizza delivery guy is lured into a house and finds that the ghost of an evil little girl and her sentient dolls have trapped him in the house, determined to have him play a game that could cost him his life. Creepy in both tone and characters, this is a game that is as scary as it is challenging. However, if you have the fortitude to play, you’ll definitely get your money’s worth. People with doll phobias should not play this game though. You’ll be unable to sleep afterwards though.

Wick

For some reason, this game isn’t as well known as others, which is sad because it is SO GOOD! Armed with matches and candles only, you have to spend the night in a wood that was once the home of a family whose parents died in a fire and whose children went missing. Along with finding new candles and collecting objects related to the children, you have to avoid the ghosts of the children that haunt the woods. From the dark woods to the freaky nature of the ghosts, Wick is a game that will remind you of campfire stories that kept you up at night as a child.

Boogeyman

Using a similar mechanic to FNAF (and possibly inspired by it), Boogeyman follows a young boy who moves into a house that has a history of children disappearing from it. Learning from the tapes of a previous resident about the creatures that live in the house’s walls, you have to fight through several nights with mainly a flashlight and keep the Boogeyman from coming into your room and tearing you apart. From the distraction-filled room to the design of the Boogeyman himself, this is definitely a game to make you want to check under the bed and in the closet before you go to sleep.

Sophie’s Curse

You get a job to stay by an old man’s side and watch his house through the night while he sleeps. Sounds easy enough…until you find out that the house is haunted and that the only way to keep away the creepy little girl ghost is to make sure a series of devices set up throughout the house are powered and functioning. Such is Sophie’s Curse, which is a really dark game. Literally: there is more shadow than light in this game. And it works, because the sources of light are the same machines that protect your life. And when Sophie’s nearby or she’s trying to mess with the machines in the house, you really get scared. Play the game, and see if you survive. After playing this game, you cannot get inspired by it.

Outlast

I’ve saved the best for last. Outlast was developed by Red Barrels, a company composed of gaming professionals who came together from a variety of companies to make a badass horror game. And boy, did they succeed: from the moment it came out, this game quickly climbed up horror game lists and has continued to terrify us ever since, as has its DLC prequel/side-story Whistleblower and as I’m sure its sequel will do this fall.

The game follows Miles Upshur, an investigative journalist who gets tipped off to some weird things going on at the isolated Mount Massive Asylum in the California mountains. He arrives there armed with only a notebook and a video camera, only to find that the criminally insane inmates–who have been subjected to horrifying experiments–have gotten loose and are causing havoc in the asylum. You have to try and get out while also unraveling the mystery of Mount Massive, and of the experiments that go on there. It’s TERRIFYING! Visuals, audio, storytelling, tension and creep factor, everything is as close to perfect as possible. I’ve tried playing it, and I had to stop because everytime I did, I left shaking and worried about my heart.

So if you want a long and really scary movie experience, I suggest watching a Let’s Play of Outlast.

What do you think of horror games? Do you have a favorite?

Let’s discuss.

It’s finally happened, my Followers of Fear. My books are on all the platforms I meant to get them on. It took longer than I wanted or expected, but it’s happened.

To be honest, all it really required was to fix and format the books I had on Smashwords. They have such strict standards, so strict it can be difficult to get it right. I had to actually hire someone to format the books for me, and only then could I get Premium status for those books and then get them distributed to the other sites. It was worth it, though. I realize there are plenty of people who don’t use Amazon or Smashwords, and maybe a few of them want to read my books. I should’ve gotten my books onto those other platforms much because of that much earlier than that, but I guess now’s as good a time as ever.

I also got The Quiet Game and Reborn City on Barnes & Noble in paperback. However, I was unable to get Snake and Video Rage on that site though. The latter is because Createspace doesn’t do pre-orders, on Amazon or on the sites it distributes to. However, Snake I could get on B&N but didn’t. The reason for that is because when you use the distribution options on Createspace, it brings up the cost of the book. And in the case of Snake, which is already a pretty expensive paperback (at least on my budget), if I used the distribution options the price would be too expensive. So expensive that I don’t think anyone would buy a copy.

So I would rather Snake‘s paperback version be available only on the one platform but be affordable rather than have it on multiple platforms but nobody could afford the book. Call me crazy, but I want my readers to be able to get their hands on my books and not pay an arm and a leg for them.

So now The Quiet Game, Reborn City, Snake, and Video Rage are all available on Amazon, Barnes & Noble, iBooks, Smashwords, and Kobo, with Video Rage available for preorder in e-book format from all of them. I’m listing them below by book, as well as on each book’s entry on their various pages. If you want to check them out, please do so. And if you decide to download a book, then thank you. And if you want to let me know what you think of the books, please do. Positive or negative, I love feedback from readers.

Without further ado, here are the links:

The Quiet Game: Amazon, Barnes & Noble, iBooks, Smashwords, Kobo

Reborn City: Amazon, Barnes & Noble, iBooks, Smashwords, Kobo

Snake: Amazon, Barnes & Noble, iBooks, Smashwords, Kobo

Video Rage (preorder now, available June 1st): Amazon, Barnes & Noble, iBooks, Smashwords, Kobo

That’s all for now. I hope plenty of you get to read your books in the format you prefer. And please, let me know what you think when you finish the books. Until next time, my Followers of Fear! Happy reading.

It’s Friday again, so you know what that means. It’s #FirstLineFriday! And guess what? This is my fiftieth #FirstLineFriday! Wow, fifty weeks of #FirstLineFriday. What is wrong with my life?

Well, if you’re unfamiliar with #FirstLineFriday, here’s how it works. On Fridays, you:

  1. Create a post on your blog titled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a possibly story, a story in progress, or a completed or published work.
  4. Ask your readers for feedback, and then encourage them to try #FirstLineFriday on their own blogs (tagging is encouraged but not necessary).

This week’s entry comes from a short story idea I had earlier this week. It was inspired by a horror game I watched a guy play on YouTube. Yeah, I watch videos of people playing video games instead of playing them myself. Anyway, one of the sound effects in the video was pointed out by the player as especially weird and creepy, and it gave me an idea for a story. Enjoy:

Lake Onekwenhtara looks serene enough during the day, but at night it looks like the setting of an eighties horror film. And on the evening of July 4th of last year, events occurred at the lake’s campsite that seemed right out of a horror movie.

Speaking of eighties horror films set at lakes and their campsites, it’s Friday the 13th. Coincidence? Not at all.

What are your thoughts? Any problems or anything that could be improved? Would you read this story? Let’s discuss.

And while I still have your attention, why not try #FirstLineFriday on your own blog? It’s a lot of fun, and for novelists, it’s great practice on openings. In fact, to show you all how fun it is, I think I’ll tag someone. Hmm…I pick Julie Proudfoot on Proud Foot Words. Julie, you’ve been tagged and must do your own #FirstLineFriday either this week or next week. Good luck, and have fun with it!

That’s all for now. I’m hoping to have a chill weekend and relax while still making sure that everything I’m working on is accomplished in good time. Wish me luck, my Followers of Fear, and have an awesome weekend.

Also, I hope you don’t have bad luck on this Friday the 13th. Or that you meet a serial killer wearing a hockey mask. That would be terribly unlucky, to say the least.

VR CS front cover

As promised, I’m doing a whole lot of prep and promo for Video Rage. I think I might be putting out a new VR-related post every Sunday up until the book comes out. By the time June 1st roles around, you’re probably either going to be very excited for this book, or you’ll be sick of me talking about it. I’m really hoping it’s the first one.

Anyway, this Sunday I’ll be doing as promised and posting an excerpt from the first chapter of VR. If you’re curious as to what my writing style is like when I’m writing fiction and not blogging, this is a pretty good way to get a sense of it. It takes place not too long after the end of Reborn City, and tells us what the Hydras have been up to since the end of the first book.

If, at the end of this excerpt, you find you like what you’re reading, you can pre-order the e-book version of Video Rage from Amazon. If you would like to read the first book before you do that, though, you can read an excerpt for that here and then find RC  on Amazon, Createspace, Barnes & NobleNook, and Smashwords, with more sites to follow in the next couple of days (if all goes according to schedule).

I look forward to hearing your thoughts on the excerpt. Happy reading. I’m off to conduct interviews with some of the characters of Video Rage (for the character interviews from Reborn City, check out the Interviews page). Have a good one, my Followers of Fear!


August 1, 28 AB (2056 AD)

On Interstate 70 to Denver

The sunbaked concrete and metal shimmered in the hundred-plus degree heat, while the many cars and trucks reflected light off their chrome bodies like blinding beasts zooming down the highway. As truckers listened to country and rock music and children played video games on the backs of their parents’ car seats, some occasionally looked out to see a marvel of the modern world on the road. Five black hoverbikes, each with two people straddling the seats, zoomed between vehicles as they floated a few feet above the ground. Those who saw them marveled, paying no attention to the riders, who would’ve warranted their own attention if the drivers knew who they were.

Zahara Bakur, age fifteen, caramel skin, brown-eyed and until recently blonde, deftly maneuvered her hoverbike between an SUV and a motor home. Twisting the throttle, she slipped in front of the motor home and checked to see where the other four bikes were. Fox and Iori floated between two cars while Kevlar and Rico appeared from behind a semi. Not too far away Alto and Owl were trying to get in front of a minivan going too slow in the left lane, while Rip and Miguel were—

Zahara blinked, unable to find them. Where did Rip and Miguel go? At once she felt the familiar biting fear, the sense of impending doom. Where did they go? Her heart was hammering. She was about to give the signal to alert the others when the hoverbike appeared a few cars ahead, shifting from behind a boat to the next lane over. Zahara sighed with relief as Rip and Miguel fell back a bit and rejoined the rest of the group. For a moment there, she’d feared the worst.

Up ahead, Miguel raised his right arm and pointed his index finger towards the sky. From behind Zahara, Ilse called out “Finally!” and raised her arm to signal the others that a rest stop was up ahead. Iori raised her arm a second later, followed by Owl and Rico’s arms as well. When Miguel saw that all the arms were raised, he let his fall back to his side and tapped Rip on the shoulder. A moment later, their hoverbike was listing to the right-bound lane, getting in line for the exit. Zahara banked to the right as well and fell in line behind them. A squeeze on the shoulder from Ilse a moment later told her the others had gotten into the turn lane as well.

As they turned into a large parking lot with a fuel station and a large indoor food court, Rip led the Hydras around the parking lot and to the pumps, pulling into the first available one he could find. Miguel and Rip slid off the bike, the former joyfully stretching his limbs while the latter pulled off his sunglasses and went to examine the pump.

As Zahara waited for a space to open up, Ilse slid off the bike and said, “I’m gonna head to the bathrooms, sweetie. Ya want me to grab ya anything on the way back?”

“Could you just see if they have any veggie burgers?” Zahara asked as the driver of a pre-War Mercedes slid into the driver’s seat and turned the engine on. “That’s as close to halal as we’re gonna get.”

Zahara had just taught the Hydras the other day about the diet observant Muslims ate. Although they said they understood it, Zahara thought that the others found the whole concept a little mystifying, especially the prohibitions against pork and alcohol.

The Mercedes drove off and Zahara slid into its spot, switching off the engine and swinging her legs over the seat. Taking off her helmet, she shook her hair out, letting it free for the first time in several hours. Since they had left Reborn City, all the Hydras had been taking pains to disguise themselves so as not to be recognized. Zahara had let her hair go back to its natural brown color and had even cut it so that it just barely brushed her shoulders. Personally, she was glad she wasn’t a blonde anymore, something she’d only put up with because her mother thought it would help her fit in. And besides, it made blending in easier.

Zahara felt eyes on her and glanced to see Rip looking at her. As soon as she looked though, Rip turned back to the pump console, selecting what sort of fuel he needed. Seeing him only reminded Zahara that she wasn’t the only one looking different. Not long after leaving Reborn City, Rip had dyed his hair to what he called his original hair color. It was actually a nice shade of brown, warm and soft like a teddy bear’s fur. She actually thought Rip looked better with it, especially now that he was letting his hair grow out of that military buzz cut of his. And of course Rip never said it himself, but Zahara got the feeling that he liked it better too.

Turning back to the console, Zahara selected the “Credit Pay” option, and then inserted her trick card. The thin piece of plastic, which contained a virus in its computer chip, fooled the computer in the pump’s console into thinking she’d given the machine a legitimate credit card, and unlocked the nozzle for her. She didn’t like using the trick card—it somehow made her feel dirty—but desperate times called for desperate measures, and these were certainly desperate times.

Zahara looked at the Hydras, the ones that had stayed behind to refill tanks, and saw that each one of them looked guarded, like they were expecting an attack at any moment. As she knew all too well, every single one of them had good reason to look that way. Just a few hours after they had bolted out of Reborn City on the stolen motorbikes, a bulletin had hit the Internet that the Hydras were being classified as Class A terrorists by the Parthenon Company for blowing up their Worldwide Headquarters.

Of course, the Hydras knew the story was a lie. 011, the insane super-soldier that Parthenon had created with an advanced mutation formula, had blown up the Parthenon building when he had used his strange explosion ability in a room full of hydrogen gas. However, the rest of the world didn’t know about 011, who the Hydras really were, or that Parthenon had been experimenting with human test subjects to create super-soldiers like the Hydra leaders. And since Parthenon was the reigning government in several cities across the continent, they had the ability to create a story that suited their purposes and no one would contradict it.

And according to the official story, the Hydras were originally just a normal street gang, but the addition of a radical terrorist into their ranks caused them to turn to terrorism in the name of a sick religion which wanted to expand its influence across the world. That radical terrorist was supposed to be Zahara, who made the perfect scapegoat because she was a Muslim, and therefore, in the eyes of the world, she was born dangerous and hateful.

Since the bulletin had gone out, the Hydras had had to be very careful about being seen in public, especially on the highways where they were sitting ducks for any law enforcement, military groups or bounty hunters wanting to catch Class A terrorists. Aside from hair changes with Rip and Zahara, Owl wore sunglasses most of the time to mask his yellow eyes. Each had changed their appearance in small but significant ways. They had even erased their Hydra tattoos using a tattoo-removal gadget that Max Frimms had given them back in Reborn City.

But the biggest change of all was in terms of clothing. Once wearing black had been considered sacred to the Hydras. Now, they would wear any color but black. As Rico had said on the night the bulletin had gone out, “The bikes are already a huge giveaway. We gotta do ev’rything we can so we doan get caught.”

Not that Zahara minded. The summer was hot, and it felt good to be in a grey cotton T-shirt and white shorts, even if the shorts did go above her knees. And the others seemed to like it too, even if they did seem a little hesitant to try on new colors.

There was a beeping noise and Zahara pulled the pump out of the fuel hatch. As she did, she felt something cold and wet on her neck and gave a surprised squeak. Turning around, she saw Ilse holding a can of soda and two bags with a dancing burger-man above the logo.

“Got yo’ burger, sweetie.” said Ilse, handing Zahara one of the bags. “An’ by the way, did anyone tell ya yo’ really cute when yo’ surprised?”

“Cut it out, Ilse!” said Zahara, pouting. “I’m nervous enough as it is.”

“Sorry, babe,” said Ilse. “Just lookin’ to let off a little stress. Come on, let’s get goin’ an’ have some lunch.”

As the others finished fueling up their bikes, they drove out of the fuel station and to a shady little copse of trees next to the food court. Sitting under the shade, the Hydras ate their lunches as parents tried to keep their kids from running too far away and dogs chased after Frisbees. A couple of times Ilse and Zahara tried to start a conversation with the others, remarking on the heat or that boys were wearing sequins on their clothes these days. Mostly there was silence, and after a while they stopped trying and decided to focus on eating, which made it easier to watch the crowds anyway.

As they finished their lunches and started heading back to the hoverbikes, a large black SUV pulled into a stop next to Alto’s bike. Several college kids wearing University of Toledo shirts tumbled out of the SUV’s doors, laughing and shouting as they gathered around a girl with a tablet.

“Come on, let’s roll,” said Rip, revving the engine. “We can make the outskirts o’ Denver by nightfall.”

“Let’s move quick,” said Miguel, eyeing the students from the SUV. One of them had just looked at the Hydras and had said something to the girl holding the tablet, who was now looking something up as fast as her finger would let her surf. All the while the others were looking up and staring at the Hydras on their motorbikes.

Before the girl with the tablet could finish her search, the Hydras zoomed out of their parking spaces, leaving the teens from the SUV choking on their dust. As they drove away, Zahara glanced back in worry. She wondered if perhaps the teens had identified them. And if they hadn’t, how many close calls would they have before someone actually did find them and identify them?

I told you I was going to get back to Video Rage, and so I have! And how I’m doing it! Ladies and gentlemen, Followers of Fear of all ages, I give you the cover for Video Rage!

VR CS front cover

Pretty awesome, right? And I somehow managed to get most of Joleene’s amazing artwork into the front cover (artwork assembled with contributions by artjazz, welcomia, Maltaguy1, kirstypargeter, and Joleene Naylor herself. Yes, I’m obligated to say that). Createspace wanted to cut off most of it, but I resized the picture and voila! We got ourselves a cover.

I also wrote out the blurb that will go on Video Rage‘s back cover and on the online descriptions. I think it describes a pretty epic story without giving away too much. However, there is some spoilers for Reborn City in the first paragraph, so if you think there’s even the slightest chance you’ll read RC and you don’t want any surprises to be spoiled, you’ll skip beyond the bold warning sign below until you’re past the safety point. Anyway, here’s the description I went with:

SPOILERS AHEAD

When Zahara Bakur was forced to join the Hydras, she had no idea that the leaders of the growing street gang got their superpowers from the shadowy Parthenon Company. Nor did she ever expect that after Parthenon’s CEO Jason Price was done with the Hydras, he would try to have them killed. Or that she and her friends would have to flee in order to survive.

In the epic sequel to Reborn City, Rami Ungar takes us further into the world of Anno Bombus as Zahara and her friends try to outrun Jason Price and the numerous forces sent against them. With tensions high in the group and old enemies hot on their trails, the Hydras will be tested beyond their limits if they hope to survive what fate has in store for them.

And maybe find hope in the most unlikely of places.

SPOILERS BEHIND

What do you think? Personally I like it, but then again I’m biased.

I’m also pleased to announce that Video Rage‘s e-book is available for pre-order from Amazon. It will probably become available for pre-order from other sites, but for now it’s just from Amazon. And only in e-book, unfortunately: for some reason, you can’t do pre-orders with the print paperbacks when you use Createspace.* Why can’t I do that, I don’t know.

Anyway, I’m including links for VR‘s Amazon page. When more links are available–some of which allow pre-orders–I’ll post those. I’ll also be posting an excerpt and interviews with some of the characters over the next couple of weeks. And if any of the blogs on my blog tour post anything, I’ll make sure to repost it here. With any luck, I’ll get you all interested in reading the new book!

Reborn City's cover

Reborn City’s cover

So if you’re interested, here’s the Amazon link for Video Rage. And if you’re interested in reading the first book, I’ll include the links for that down below. Reborn City is my first published novel, and by far it’s my most popular novel, the story of what happens when a girl named Zahara Bakur is forced to join a street gang named the Hydras in a dystopian city-state. The story contains themes of gang violence, prejudice, drug addiction, and, most important of all, overcoming what others think you are.

If you think that’d be something up your alley, you can check it out on Amazon, Createspace, Barnes & NobleNook, and Smashwords, with more links to follow. And you can read an excerpt from RC here, if you’re still unsure but want a sample before you make a final decision. And if you like what you read, please make sure to leave a review. Positive or negative, I always love and appreciate getting feedback from my readers.

That’s all for now, my Followers of Fear. Expect more from me pretty soon. And happy reading.

*If I’m wrong, please inform me now and tell me what I need to do.

It’s Friday again, so you know what that means. It’s #FirstLineFriday!

Now if you’re unfamiliar with this meme, let me break it down for you. On Fridays, you do the following:

  1. Create a post on your blog titled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a potential work, a work-in-progress, or a completed or published story.
  4. Ask your readers for feedback and then encourage them to try #FirstLineFriday on their blogs (tagging is encouraged but not necessary).

This week comes from a potential novel that I’ve been trying different openings for. The good news is, these openings could go in different place elsewhere in the novel without losing their punch, so I’m just seeing what works and what doesn’t. Anyway, here we go. Enjoy:

I remember my fourth birthday as clearly as if it were yesterday. That was the day my mother was murdered, and the day I swore I would kill my father.

Thoughts? Errors? Let’s discuss in the comments below.

And if you like the idea of #FirstLineFriday, why not try it yourself? It’s fun, and for novelists it’s great practice on openings. In fact, I think I’ll tag someone. Okay, let’s look at my most recent followers, see who I want to torture tag…I choose Deirdra Alexander! Congratulations, you’re being tortured you’ve been tagged! You have today or next week to do #FirstLineFriday. Good luck, and have fun with it!

That’s all for now. I’ll probably have something to talk about soon, so keep an eye out for more posts! Until then, have a good weekend, my Followers of Fear. I know I will.

Well, it’s May 1st, which means we’re one month away from the release of Video Rage, the sequel to the enormously popular Reborn City! With that in mind, I wanted to do something I’ve never done with a book or on this blog before: a blog book tour!

Now if you’re unfamiliar with the concept of a blog book tour, it’s like an actual book tour, but instead of visiting bookstores I’ll be visiting blogs, doing interviews, or guest blog posts, or giving bloggers a chance to read either RC or VR and give reviews.

With that in mind, I wanted to ask if any of you, my Followers of Fear, wanted to help me out with this. I’m already eyeing a number of websites that do interviews and book promos and whatnot, but I was wondering if any of you would like to pitch in. I’m trying to get as many people in reading both RC and VR as possible, so the more the merrier (as long as it’s not too many. Otherwise I might rip my hair out).

So if you’re interested, please leave a comment below. I’ll be making up a schedule soon, so get excited! I know I certainly am already.