Posts Tagged ‘ideas’

A while back, I wrote a post about how I was kind of scared of dolls, especially older dolls. Well, it’s been nearly three years since that post, and I’m not sure if that applies so much anymore. I mean yeah, I had a nightmare when I was a kid about a doll that was popular among girls at the time chasing me (great thing about having younger sisters, you know what’s popular among their age group when you spend time with them). And the Goosebumps books about the dummy freaked me out at the time. And anyone who saw the movie Annabelle probably had a healthy fear of human-shaped toys for girls for the next few days (I have a friend who’s been afraid ever since, much to my delight worry).

But am I afraid of dolls in general? Particularly the old ones, dummies, and bisque or porcelain dolls? If I was, I’m not so much anymore. It’d be fairer to say that I find myself fascinated with dolls. They show up in stories I write (good or evil, living or otherwise), they’re in the anime I’m watching these days, and as strange as this sounds, I’m thinking of buying one or two because of their association to said anime (though considering my job and financial status, I’ll probably hold off).

I think the fascination I have derives from where the fear comes from in others. Fear of dolls and other human-like objects, or automatonophobia, has several theorized causes. One of them says that when humans recognize other humans, we expect certain behaviors from them. When something looks human but doesn’t conform to those expected behaviors, we feel fear or repulsion. There’s also the idea that being exposed to negative ideas or portrayals of human-like objects (Chucky from Child’s Play or the Autons from Doctor Who), especially at a young age, can cause bad feelings towards them. And of course, the idea where something looks human but isn’t can scare people badly.

I think for me, instead of revulsion or fear, all those reasons cause me to want to know more. Especially about ones reputedly haunted (I found this article about the market for haunted dolls not too long ago, and I kind of wanted to get in on it, though I’m a little wary about having anything with haunted associations in my house). There’s something about something so small, and so seemingly human but not, and possibly containing some secret soul or knowledge that we can’t truly comprehend, that’s powerful. That’s pretty amazing to me. That’s freaking terrifying! And you know me and terrifying! We’re bosom buddies.

So don’t be surprised if I have a few stories come out that involve dolls of all sorts, that come alive or become the focus for a character’s psychosis. And maybe someday I might actually buy a doll or two, ones that have personal connotations to me or may even have a haunted reputation. You never know.

Anyone else feel that some of these dolls are watching you from the photo?

Anyone else think these things might be watching you from the photo?

What are your thoughts on dolls? Like or dislike? Why or why not?

Let me know, I love to hear your thoughts.

 

Oh, and on an unrelated note, yesterday I had my last class as an undergraduate student. And today I turned in my final essay, for both class and, unless I have to write essays for one of my finals, for my undergraduate career. Two finals next week, and then I’m done. Twelve days to graduation. The road is shortening. Hopefully there will be a job too afterwards. Wish me luck, my Followers of Fear!

I’ve two short stories, one that has had two drafts already and another that I’m trying to get through the last act of. Both stories involve the supernatural, and both focus on two characters, a man and a girl (though in each story the relationship dynamic is quite different). As I’m thinking of the different things I could do with each story in order to improve it, one thing comes to mind for both of them and it’s really got me thinking about the possibilities.

One story is State Fair, which I’ve mentioned here before and is about fairgrounds haunted by ghosts. The other is called Streghe (that’s Italian for “Witches”) and is based off a witch mythology I learned about in my History of Witchcraft (that class is already pretty useful). At their current stages, both short stories are told mostly from the male character’s point of view. So I’m thinking to myself, one of the ways to improve them might be to tell part of the story from the female character’s point of view.

Two narrators in a single story isn’t unusual. I’ve read a couple of well-known short stories that were told in this manner, one of which immediately comes to mind is The Falls by George Saunders (boy, is that one a trip). And the Bartimaeus books, which I loved as a kid, often had two to four narrators, depending on which book you were reading. And most of my novels are told from multiple points of views (and people tend to like those). So I’m wondering why I haven’t tried that with my short stories. Heck, I’m wondering why I haven’t tried it with either of these short stories. I mean, State Fair‘s main character spends most of the story following a girl named Lizzy around the park, so why did I not get her POV on being followed around? And the events of Streghe happen as much as to my young female protagonist Sarah as it does to my nasty male antagonist Tom. Not sure why I’m saving her POV to the end.

Well, it’s something I’ll definitely try. Since I’m still working on the first draft of Streghe, I’ll see about getting Sarah’s POV in this thing, maybe heighten the mystery element of the story by including her. When I get around to another edit of State Fair, I’ll see where where I can put Lizzy’s point of view. It’d be interesting to see how she reacts to a ghost following her around.

But what do you guys think? Am I onto something? Do you use multiple narrators in your short stories? And if so, how does it usually work out for you? Let me know, I’d love to discuss.

The main fear of every fiction writer is whether or not they’re telling a good story, usually meaning they hope they have an interesting story or they’re telling it in the best way possible. After that those, there’s another fear that is just as important and just as scary: you fear your characters aren’t relatable, that they don’t feel real to the reader. The last thing any author wants to read in a review is that the characters seemed “artificial” or “their actions and words felt forced” or instead of seeming like real people, they were “more like robots.”

Unless all or most of your characters are actually robots, of course. Then those reviews might actually be compliments.

But in most other situations, you want to avoid getting these sort of reviews, and there are a number of ways to do that. One is to fill out a full character bio for each of your characters, even if you don’t plan on using everything on that bio in the story. I’m talking full educational history, childhood experiences and traumas, hobbies, likes and dislikes, dirty little secrets, all that good stuff. Having a full picture of your character can help you bring them to life. You can tell a lot about a person just by knowing the full story about them, and you can do the same by knowing everything about your characters, getting in their heads and figuring out everything from reactions to certain situations to their decision-making processes.

Some of these involve writing, which I think adds to the fun.

One of the best parts of some of these is you get to write them out. If you’re one of those types who write a certain amount of words a day, this may help fill it out on a bad day.

Another thing you can do, if you’re wondering if something your character says or does seems believable or not, is to do what I call split-mind writing. I forget where I got this (it might have been a Stephen King novel), but it’s a pretty interesting way to work out problems, if rather schizophrenic. What you do is take a piece of paper, and pretend to have a conversation with someone on that piece of paper. Basically it’s a game of question-and-answer where you bounce ideas off of the person you’re writing to, see if you can work out what’s bothering you about your character and find a solution through this process.

There’s also acting it out, which is as the name implies (and with the perfect partner, is as fun as it sounds). If you have someone to act it out with, fill the in on a scenario in the story and act it out. If you or your partner’s reactions and words are different than what you’d expect or thought might happen, examine why. There might be something in that difference that can help you in your work.

A fourth one, and one that I feel is always worth a try, is to look at your favorite characters in literature. Examine them and ask yourself why those characters feel so real to you, or what about these characters that you identified with. Often we’re inspired by these sort of characters and the stories they’re in. We want to write stories that are just as inspirational as those ones that inspired us. Going back and figuring out why can be very helpful with putting those same qualities into your stories.

And of course, there’s my favorite option: would I do that in the same situation? I find asking myself this sort of question of myself actually helps. Often our characters have a bit of ourselves in them (as they should, seeing as we created them). Asking if we would do the same thing as them, and then exploring the answer, may help you make these characters seem real. After all, if you consider yourself at least fifty-percent normal and your reactions too, then maybe those thoughts and reactions should apply to your characters as well.

Sometimes it’s just a matter of thinking and puzzling it out.

Sometimes it’s just a matter of thinking and puzzling it out.

While making characters seem real to your audience can seem daunting, it’s not impossible to do. We all start out having trouble making our characters seem real, but with time we improve, make them real not just to us, but to our readers. And part of that is just asking a question: why or why does this character not work? The answers you get can be the key to writing something–and maybe even someone–truly awesome.

Let me preface this review by pointing out that I usually enjoy the movies that Jason Blum and his company Blumhouse Productions put out. Sinister, Insidious and Insidious 2, The Conjuring and Annabelle. Those are freaky movies. Which is why I’m saddened to say that this latest venture does not live up to expectations. In fact, Unfriended is more a time waster than a terror coaster.

Unfriended follows Blaire Lily, played by Shelley Hennig of Teen Wolf fame and somehow playing a much blander character than the one she played in Ouija. And for most of that film she’s dead (see my review of that one here)! Anyway, the film is told by watching Blaire’s laptop’s desktop and the multitude of programs she’s got going at once. All of her friends and her boyfriend log in for a Skype call and are joined by a mysterious, faceless person who seems to be stalking them. The person claims to be Laura Barns, a friend of theirs who committed suicide a year previously after an embarrassing video of her was uploaded onto the Internet. Whoever it is, they threaten anyone who signs off, uploads embarrassing information about each person, and then kills them. As the number of friends wind down, we get closer to the heart of the mystery: who filmed and uploaded the video that started it all.

I kind of knew before I even saw the movie that it would be difficult to make an impressive film told entirely from a Mac desktop. If they’d kept the tension and terror going through the whole film, then it might not be a problem. However, there are several minutes where nothing happens, where Blaire is chatting on Facebook or through IMs or looking things up or where Laura is typing to the living. During those parts, the tension doesn’t just mellow out, it disappears. Even during a sequence where Laura is forcing her friends to admit they’ve said or done horrific things, it’s not scary. Tragic or sad, but not scary.

Even sadder is that I don’t get to know these characters enough to build any sympathy for these characters. They’re all pretty much stereotypes or archetypes and not much beyond that. Blaire’s the supposedly sweet and innocent virgin, a horror staple, her boyfriend’s the sweet, lovesick puppy teenager from next door. The others are a bitchy drama queen, an overly-entitled rich kid, a geeky hacker, and a blonde (yeah, she’s just a blonde. Nothing beyond that. As a blonde, I’m kind of insulted). Beyond all that, there’s not a thing to say about these people.

And Laura Barns? Don’t know what to make of her. Some say she was just a sweet girl with some family troubles that are briefly hinted at, others see her as an awful bitch. All we see is the villain manipulating them and their computers. I’d have loved to see a flashback of this girl, rather than just some videos and recollections.

That said, Unfriended does have its points. The film looks like it has been filmed in one continuous shot and any cuts in film (of which I’m sure there are) are so hard to catch it looks seamless. The characters do show how unstable teen relationships can be, how you can be a friend and still call someone a bitch at the same time. And there’s that underlying theme of bullying and cyberbullying throughout. They do that well.

Still, I wouldn’t waste money on Unfriended if I were you. Wait until it’s on DVD. It’s an interesting concept, not something previously done in film, but it might have been better told as a short story than as a movie. I’m giving it a 2.6 out of 5. I’m sad that they’re already considering a sequel to this movie, or maybe even a line of sequels. God, I hope they don’t waste the money making more of these! That cash could go to so many better things.

Well, that’s all for now. I’m–wait. What’s this chat box? I–Oh damn. Ghost on my computer. Gotta go, my Followers of Fear. I think I need an exorcist.

So today was the day. The day I’ve kind of been working towards since Fall Semester started back in August. My thesis discussion, where I would discuss with my advisor and one or two other people about the finished product of the novel I’ve been working on.

Well, finished product is a bit of a misnomer. But you get the idea.

Early this morning I met in my advisor Manny’s office for the big meeting. My second reader for the discussion was Maura, a teacher I’ve taken classes with, whose company I enjoy, and who is a huge sci-fi enthusiast (can you see why I asked her to join us?). For about an hour and a half we sat and discussed Rose, how I got the idea for it (actually in one of Maura’s classes), how it grew in my head and became the novel I wanted to write for my thesis, and how all that went (you know the process of that from my many posts on the subject). We also discussed changes I could make for the third draft (which I will do, in time) and what they liked and disliked about the story.

I won’t do a transcript of the entire hour and a half, but I will go over the salient points. As you probably already know, Rose is about a young woman brought back from the dead by a man claiming to be her boyfriend and begins to turn into a plant-like creature (when Manny told the subject of my thesis to some of his writing friends, they were rather impressed by the originality of the idea). It’s about forty-nine thousand words as of the second draft, and still needs some work.

Maura and Manny definitely enjoyed the symbolism and thematic elements of the story, as well as how Rose’s character developed over the course of the story. However, there were some things that could be changed. The first third of the book or so could stand to have quite a few things changed around, including the portrayal of Rose’s amnesia and how she first interacts with the antagonist, the man who brought her back. They also thought that how certain revelations of both characters could be spaced out a bit more evenly and maybe change how the antagonist’s dad is characterized or used. There were some other elements that they touched upon, but I can’t mention them here because they would reveal too much. In any case, they’ve got my brain churning in all the best ways and when they’ve emailed me their notes I’ll take down some notes of my own and put the story away for the third draft.

In between this draft and the next though, I plan to finish a couple of short stories and then dive right back into editing Video Rage, the sequel to Reborn City. Yes, I know I’m overdo for that one and it might take a little while longer to get it ready, but I promise you, I’ll get it done as fast as I can. And after that…well, I don’t know. Maybe I’ll work on the third draft of Rose. Maybe I’ll have enough material to do that rewrite of Laura Horn I’ve been meaning to work on. Or I’ll work on some short stories and maybe an entirely new project. Anything’s possible.

You know, it’s been quite the crazy journey for this story. It’s gone through so many changes, more than most of the stories I’ve had the pleasure of writing. And it’s journey is not over yet. No, it’s just at rest, waiting for the next transformation, the next polish. And what a polish it will be when it happens. I think that when the third draft is done, even if it’s not the final draft, Rose will definitely be much closer to publication than it is now.

In the meantime, I’ve got a paper to research and a few other things to do, so I’m going to get on that. You have a great rest of your day, my Followers of Fear. I know I will.

I just published my latest post on Self-Published Authors Helping Other Authors. This one is “Hey, That’s My Idea!”: When Works of Fiction are so Similar You Want to Sue. It’s about what happens when you find a work that’s so similar to yours that you fear someone’s stolen your idea, infringed on your copyright. The post was inspired by a story I read this morning, how Joss Whedon–yes, that Joss Whedon, creator of Buffy and director of both Avengers movies–has been hit by a lawsuit by an author who claims Cabin in the Woods is taken directly from his own 2006 novel. It’s interesting, and I wanted to explore the issue a bit more deeply.

If you get the chance, please check out the article. And if you like what you read, please check out and subscribe to the blog. Self-Published Authors Helping Other Authors is written by authors, for authors, and to authors so that they can write, edit, market, and publish not only cost-efficiently, but produce the best work they can while they do it. It’s worth a read.

That’s all for now. I’ve got a lot to do, so I’m going to get it done. Have a good one, my Followers of Fear.

 

Learned some very interesting news this week. Has anyone hear heard of Five Night’s at Freddy’s? If you haven’t, allow me the pleasure to fill you in on it. Five Nights at Freddy’s (hereafter referred to FNaF) is an indie survival horror game. It’s rather interesting, and not just because it’s from the indie scene. You play a security guard at Freddy FazBear’s Pizza (think Chuck E. Cheese with creepy animatronics) who works the night shift. It’s actually a pretty nasty job: the animatronic creatures in the pizza parlor come alive at night and wander around. Your job is to not just watch the parlor, but to survive the creatures, which will try to find you and kill you by stuffing you into an animatronic suit, which still has the parts inside (bloody!). You survive five progressively more difficult nights, you win the game (and get some bonus nights). You get caught by the creatures…

And did I mention that you play the entire game from inside the security office, where the most you can do is turn on some lights in the hallways, close some doors, and watch security feeds through an iPad? All while trying to keep your battery life up before you lose power and die? Yeah, that’s how you play the game. It sounds easy, but it’s actually pretty difficult. Believe me, I’ve played. You try to keep focused on the doors, but then you get jumpy and look through the iPad. And the more power you use, the less you’re able to turn on lights or open and close doors. And then…they get you.

It’s a nerve-wracking game, and it’s not surprising to see that it’s grown popular enough to generate two sequels, where they’ve furthered the back story of the game and why these murderous robots attack security guards. And now Warner Bros. is in the process of adapting it into a movie. This could be good, because while movies based on video games usually suck, indie games are usually riskier, more artsy, and heavy on story account. So the movie that results from this game could be able to balance slasher and suspense horror with storytelling and character development. Maybe reinvigorate the slasher movie genre a little.

You have to admit, that’s kind of creepy.

 

Or it could suck balls, we’ll regret going to see it, the studios will be even more wary about trying even semi-original projects, and we’ll reach our movie-sequel saturation point much, much quicker than we’d hope. That’s always a possibility. Seth Grahame-Smith, one of the producers on the film, said he wants “to make an insane, terrifying and weirdly adorable movie”. If they get to weirdly adorable, we the audience may have problems.

Well, I’ll stay hopeful until I see evidence otherwise. I like to think that this movie adaptation has the makings of being something good. The plot will probably involve a security guard hired to watch a Freddy Fazbear’s Pizza Parlor. While being more mobile than in the game, the guard will deal with murderous animatronics, a limited amount of power (how they explain that one will be interesting) and the unraveling mystery of the source of this evil (in the games, the animatronics are possessed by the ghosts of children who were murdered by a guy in a Freddy Fazbear suit who stuffed their bodies into suits. I wonder if they’ll keep that backstory). There’s plenty of ways to make that suspenseful and creepy, I bet.

Like I said, we’ll see. I dream of writing it personally and making sure it’s good, but I don’t see that happening at this point, so I’ll hope and go see it when it hits theaters, possibly within the next five years. In the meantime, I think there are evil animatronic monsters in my apartment, so I have to destroy them. If I don’t reply to your comments within five nights, you know what’s happened.

Are you excited for the FNaF movie? Do you think it’ll be good? Why or why not?

Do you think games can be made into good movies? And what’s needed in order to do so?

daisy-cover

Boy, has my writing time been severely restricted lately. I’ve been so busy with everything that I haven’t been able to do as many blog posts as I wanted to (I wanted to write one about Indiana and Arkansas’s new “religious freedom” laws. Long story short, I’ll be avoiding those states for the foreseeable future).

But back on point, I’ve taken Daisy down from Amazon and Smashwords. For those of you unfamiliar with this title, Daisy is a short story I published as an e-book when I first started down the path to becoming a self-published author, about a girl who is kidnapped by a man who believes that she’s his dead girlfriend and has to hide from him in an abandoned building. I published it more as an experiment to see if people would download it than anything else. Although I am fond of it in my way, it’s definitely not one of my best stories, but its cheap price (free in some places) and how short it was certainly got people reading at the time.

So why did I take it down? Well last night, after what had been a long and arduous day, I lay down to sleep, and just as I’m drifting off, a stray thought pops into my head: You have song lyrics in that story. Isn’t that a copyright violation? Nearly sat up straight in bed and turned on my laptop after that nasty thought went through my head. After all, Daisy’s not the best read story, but if someone were to find it and realize I had those song lyrics in there, I could be in serious legal and financial trouble. Doesn’t matter that I didn’t know better at the time, it could still come back to haunt me.

So I took it down this morning after breakfast, and I’ll be taking down the entry for it on my Stand Alones page. And I might put it back up again. I’m not sure at this point. Like I said, it’s not one of my best works, and I hate having to give people sub-par writing. I also don’t do a lot of advertising for it, so  On the other hand, I’m still fond of it and a lot of people liked it despite its shortcomings. So maybe when I have a chance I’ll edit it and put it back up without anything that could get me in court.

In the meantime, I guess the people who already have copies on their various digital devices have the only copies in existence besides mine. So enjoy that folks, you have the e-book equivalent of a collector’s item. Not everyone can say they have one of those.

Well, that’s all for now. I’ve got homework to do, so I’m going to get on that. Have a good one, my Followers of Fear.

Long ago, when college was still a faraway possibility in my preteen mind, I got my first exposure to college writing courses via Stephen King’s IT, which my mother had bought for me during a family vacation to visit our relatives in Delaware. My first Stephen King book and still one of my favorites, I remember during one of the early chapters one of the protagonists Bill Denbrough, who in his adult years is a successful horror novelist, flashbacks to a honors’ creative writing class he took.

To say the least, the class he took scared me almost as much as the clown: it was a bunch of hippies talking about everything wrong with society sexually, culturally, racially, politically, economically, etc. The professor was a weed-smoker who saw fiction as inseparable from politics and revolution. Suggest that if writing stories for the sake of writing stories in this class, as Bill did, and everyone would turn and see you as a sexist death merchant or something. He later dropped the class (smart move) and did more than fine on his own.

For twelve-year-old me, I sincerely hoped that I wouldn’t find this sort of experience when I got to college. I did tell myself that Bill’s college years took place in the middle of the Vietnam War, and everyone was a little politics crazy then. But for a twelve-year-old, you don’t really understand what college is except maybe images of grassy lawns and old buildings and people between adolescence and adulthood going to classes during the day and going to wild frat parties at night. And of course there was that slightly hippie reputation, you can’t shake that off no matter what you do.

About seven years later, I enroll in my first creative writing class. And no, they’re not a bunch of hippies looking to protest the wrongs of the world and turn any guy wanting to write a simple horror story into a pariah. Our teacher was a grad student who swore like a sailor despite emphasizing a Southern upbringing, and she tasked us to write one short story that was literary that could incorporate genre themes. That was one of my first lessons in avoiding giant plot holes, because the first draft of my story, a girl freed from being a sex slave, had some issues. My second draft was a bit better, but only so much. Still, learned a bit from that, and the students were a cool group. Some were English majors, others were looking to fill credit requirements for other majors. We wrote, we critiqued each other’s work, it was fun.

The second creative writing class I took was an advanced course, and was taught by this professor who was such a great guy. He told us flat that he wanted only literary stories, that he thought genre was often unimaginative, and that he hated James Patterson. But he always had a smile on his face, and he always brought a little wind-up toy to amuse us. I got a lot of training in characterization and looking for new angles and perspectives from that class. One of the short stories I turned in was part of the finished collection of works for The Quiet Game, “Addict”. That class definitely helped bring it up to scratch.

My final, and possibly my favorite, creative writing class was last semester, with a professor who retired at the end of our class. Every week we would read an average of two or three short stories from our peers, as well as stories gathered in a course packet (some of those left a deep impression on me). Another advanced creative writing class, each of the students here had a lot of experience and brought a lot to the table. At times I felt I had trouble measuring up, that’s how good they were. But I worked hard, and in addition to the lessons I was getting from writing my thesis, I was growing as a writer, learning all sorts of things on relating to the audience, on storytelling and how not to rush it or stuff too much into ten-thousand words. It was excellent, and I know that class is definitely going to stick with me the most, because I was never bored and I got so much out of it.

In a month and four days (yes, I’m keeping count), I’ll be walking down the aisle in Ohio Stadium in a cap and gown and receive my diploma. If someone were to ask me right before I go up to get my diploma if I became a writer because of my time at Ohio State, I would say “Yes” and point to these classes. They did wonders for my writing, and I’m so glad I took them. And while the likelihood will be that I won’t be taking any formal classes again for a number of years, I know that as I go on and get plenty of informal training, these classes will stick with me through life.

So if you’re reading one of my stories some day in the future and suddenly you’re afraid and want to bolt the door, you can go ahead and blame my classes for that.

Did you take creative writing courses when you were in college? Did they help you at all?

What’s one lesson from those classes that has stuck to you even up till today?

By the way, remember my Secrets of Ohio State University article and its sequel? Well, there’s a third secret I wanted to share, but I didn’t want to make a whole article about it. So instead, I’ll just share it here: there’s an urban legend on campus that if you’re hit by one of the school’s buses you’ll receive various benefits as compensation, including free tuition for a semester. I’ve never heard anyone test this theory, but once I got hit by a car passing through campus while I was on the way to a psychology exam. The person who hit me, as far as I’m aware, wasn’t affiliated with Ohio State. But not too long after the incident, I got a small refund from OSU. Coincidence? Or maybe some form of restitution? The world may never know.

People from outside the horror genre think it’s pretty easy to scare people. Just add a monster/ghost/serial killer, people running in terror, and a creepy forest that is called “creepy” by the author, and it’s terrifying.

Bullshit. It’s actually really tough to make things scary. It takes more than a bunch of scary words, a dark forest, and a monster to make something scary. I should know, every time I get on the laptop to write I’m struggling to set atmosphere and arrange words and try to make something old new and terrifying again.

That last bit is one of the toughest things to do. Horror is a genre that’s full of cliches, and we enthusiasts and creators are both proud of it and trying to subvert or get around them while writing. Part of that is trying to make an old monster–a ghost, a serial killer, an evil house, etc.–seem different, seem new, seem like it hasn’t been done before. Remember my review of It Follows? That movie had taken an old concept in horror (sex equals death) and had found a brilliant way to reinvent it. To some degree, all authors of horror are trying to create that, a story that takes an old concept or monster and make it scary in a brand new way.

Sounds easy, right? Wrong. You have to look at all these other works dealing with the concept and wonder to yourself, what can I do that hasn’t been done? And sometimes the idea you’re running with has been done hundreds of times over already. Vampires, werewolves, zombies, witches, aliens, serial killers, ghosts, etc. They’ve all been done and you’re trying to find some new angle, something that hasn’t been tried or done before with them. It’s made even more difficult when you consider that there are probably piles and piles and piles of other novels that you haven’t read and they might have done the same things you’re considering doing. With all that, looking for something old to make new and scary again is quite the challenge.

It’s even more difficult to make entirely new things scary. Every writer wants to do a Cell or a Night of the Living Dead or a Paranormal Activity, to make something scary for the first time. It’s even better than taking something old and making it scary again, because you’re making a mark, you’re doing something that all those afterwards will have to measure themselves by. It’s just about any novelist’s dream, but in genres like horror where you see a lot of the same stuff over and over again (and a lot of it is trash), it’s only a few degrees away from striving for the Holy Grail.

Yesterday I had an idea for a novel involving a small town in Texas and a secret surrounding flooded rivers. As far as I’m aware, the particular angle I’d be going with this novel has not been done before. I’d like to think it’ll make for some interesting fiction, make some people wish they could do something similar. Honestly, I don’t know. But I’m excited that I have something like Night of the Living Dead or Cell or Paranormal Activity, something that hasn’t been done before and others might have to measure up to someday. That’s how big a deal it is to me and to other authors in my position. And when I finally begin to write this story, I’ll do it so that not only will I strive not to disappoint my readers, but I won’t disappoint myself.

How do we come up with these ideas? There’s no set way. We just read a lot, write a lo. We go to the films and watch the TV shows, we look at what’s been done, what hasn’t and what could be done. Is it easy? Not in the least. This is a genre where the road is well worn most of the time, where many have trod before. We’re looking for new ways to trod and for a path hidden behind foliage that we can cut a path through with our pens like machetes. And we don’t stop looking, no matter what. That’s just how we are as writers of all things dark and creepy.

Ultimately, we are not doing what we do because it’s easy to do. We’re doing it because we love it and because we love it we want to make it good. To do that we have to try to make our stories fresh, new, unpredictable, something we haven’t seen done before. It’s a difficult job, but if we do it right, then we’re doing something right as horror writers.

Do you have tips for making something old seem new and scary again?

What’s something you’ve seen not done before? What stuck you about it that made it seem original?