Archive for the ‘Scary Stuff’ Category

I know I said last time that I was going to talk about work, but I’ve decided against that. After all, I’m working for the government again, in an agency where even the smallest details can be important to national security, so better to be safe than sorry.* My apologies if you were looking forward to a breakdown of my first week on the job like during my internship in Germany.

So instead, I’m going to do something I’ve been wanting to post about for a while, and that has to do with writing good horror.

So, a little backstory: recently I was at this event for young Jewish adults in Columbus, where we young Members of the Tribe can get together, socialize, and have a tasty kosher meal. The last one was a few days after Video Rage came out, so as you can imagine I was telling as many people as possible about the books in case they might be interested. One person, whom I was sitting at the same table with, asked me a question during our conversation on writing, one that really got me thinking. The question was, “Which element in horror is most important? The monster, the scares, or the atmosphere?”

I can’t remember exactly what I told him at the dinner, but I have thought about this question a bit since then. And you know what? I think that all of them are equally important. You just need the right balance of each and a good execution of each as well How to achieve that balance works depends on the story, as well as the skill of the author. Same goes for the execution, though I feel that is more based on skill than anything else.

Think about it. Obviously when you think of horror stories, you most likely think of some sort of monster, maybe a ghost, or a serial killer, or some demonic looking thing with teeth and horns. But then you think of that monster popping up and attacking you, the scare. And then you think of the fear that suffuses you, fills every inch of you, that fear of being attacked by this monster. That is the atmosphere, felt by you, the reader/viewer, an atmosphere of terror at the idea the monster will attack you. All three elements, present and essential to the story.

You can see all this in the case of Stephen King’s IT: you’ve got a terrifying monster, a shapeshifter that takes on the form of your worst nightmares and eats its victims. Every time the monster appears to attack, it’s pretty creepy to say the least. And the fact that the town It terrorizes is under Its influence to a great degree means anyplace could be where It is hiding, making nowhere safe. That’s a terrifying atmosphere to live under.

But like I said, finding a balance is difficult. One of my biggest criticisms of the movie The Forest is that it couldn’t keep up a creepy, tense atmosphere, which ruined the story despite having a great monster (Aokigahara) and decent scares. This is in contrast to a novel like Within These Walls, which manages to keep a great balance between its ghosts, the scares, and the terrifying atmosphere that builds in the house (I highly recommend reading it).

Great example of a good balance of monster, scares, and atmosphere.

This goes as well for execution. Each element, even if perfectly balanced, will not make for a great story if there’s not a good execution. I saw and reviewed The Boy earlier this year, and I felt that the true nature of the supposedly possessed doll made no sense. Seriously bad execution in the monster. Contrast that with the little girl from The Ring, which is a pretty well-thought out ghost, and you’ve got a very good execution right there.

So like I said, all three elements of the story are equally important if you want to make a truly scary story. Though that doesn’t mean that it’s easy to do the execution part. Especially for atmosphere. I find that’s a really difficult thing to create, and even harder to keep. Hopefully though, as I write and edit more and more stories, I’ll get better at all three elements (and I like to think I’m already very good at monsters and scares, so…).

That’s all for now. As you can probably guess, I’m busy with work and being an independent adult, so I might be a little restricted in the number of blog posts I write over the coming weeks. I’ll try to keep up my average of two posts a week (unless something special happens and I can’t help but blog about it), with one probably released sometime between Sunday and Tuesday and one on Friday (you know the one I’m talking about). In the meantime, I’m editing Rose and continuing to find ways to get the word out on Video Rage and all my other books. If I’m lucky, I’ll have more news on those in the weeks to come.

Until next time, my Followers of Fear. Have a good one!

*I will say though that I’m doing the same sort of work as I did in Germany, that the people in my office are the nicest people, that I’m enjoying myself, and as soon as all my basic training is out of the way, I plan to do as much as I can for the office and make the best impression possible. Wish me luck!

I found this on Netflix, and after I saw it got good reviews online, I decided to check it out. And I think I got what I asked for with a series called Slasher.

Now, a little background. Slasher is a Canadian-American TV series partially inspired by American Horror Story (and believe me, it shows), as well as Agatha Christie novels and classic slasher movies. The production company’s plan with this show is to do it anthology style with a new story every year, possibly with a similar cast each season (see? The AHS influence shows). The first season’s story follows Sarah Bennett (Kate McGrath), as she and her husband Dylan (Brandon Jay McLaren) move into the house where her parents were brutally murdered by a man dressed like a medieval executioner back in 1988. In traditional slasher fashion, someone copying the original killer’s MO starts killing people, and Sarah finds herself forced to work with the original killer (Patrick Garrow) to figure out who the new killer is.

So how does it stack up?

Well, the first season does have a bunch of problems. The biggest problem is that it’s really derivative. Like I said, you can see the inspiration from AHS. In fact, it feels like an AHS knockoff, and not exactly a stellar one. The killer is also very derivative, his whole MO a ripoff of the movie Se7en with every victim being killed because they committed one of the Seven Deadly Sins. And the killer’s design? It actually reminds me of the protagonist of my novel Snake. I’m actually wondering if that’s not a coincidence! There’s also a character that I’m told is similar to one iconic character from Twin Peaks, an incompetent police department out of just about every film ever, and a few other things I can’t mention without spoiling the story.

Did anyone ever tell you that you look like a character I created this one time?

Another problem is the protagonist, and the actress who plays her. Kate McGrath’s acting in this series is wooden and emotionless, to the point where I want to pull out my phone and find something a bit more animated. Not to mention McGrath’s Irish accent breaks through her attempts at whatever the Canadian equivalent of the General American accent is. As for her character, I find it hard to sympathize or connect with her. I get that her parents were brutally murdered, and that she’s got more than a few reasons to investigate these murders, but other than that there’s not much to her character besides her ability to make and act on connections the police can’t. She feels more like a construct or an idea of what the final girl in slasher stories can be than a real person.

So with all that, is there anything positive about Slasher? Actually, quite a bit.

For one thing, it’s interesting. Fault it for how derivative it is and for the wooden lead, but the show’s writers know how to set up an interesting story. Every character has secrets, and it’s fun to watch those secrets get opened up and divulged to the other characters and the audience. You’re also kept guessing on who the killer is until the final reveal, and there are a bunch of other twists that keep the story feeling fresh and exciting. And there are scenes that are both heartwarming and heart-wrenching. There was one scene in the seventh episode that particularly got to me, and the way it was done was just so artful and well-done. So despite it’s derivative nature, it’s good to see that they can keep an audience interested in the story. Especially an audience that goes through a lot of trash trying to find gold and therefore knows all the cliches.

And while the lead isn’t that great, some of the other characters are just a lot of fun. Dylan Bennett has an interesting character arc in relation to his job as a journalist, the events unfolding around him, and their effects on his marriage. And Christopher Jacot as gay real estate agent Robin is always a blast to have on screen. I think I fell a little in love with his character. Patick Garrow’s incarcerated killer Tom Winston is surprisingly likable and sympathetic. And Dean McDermott as Police Chief Iain Vaughn is also a nasty character I love to hate, and the twist his character takes in the show is thrilling, to say the least.

And this is just a small thing that I really liked, but there’s an interracial couple in this story that’s actually somewhat functional and doesn’t make race the focus of their drama. Whenever I see interracial relationships on American television, it’s always portrayed as something filled with drama, and the race thing comes up in a big way at least once. There’s none of that here. Even better, it’s a black man and a white woman. I’ve seen the reverse a couple of times on TV, but this might be the first time I’ve seen it in any medium. Props to the show for portraying diverse backgrounds and experiences and not making it a huge deal. That’s still something others are having trouble with, as the fact that I’m pointing it out makes evident.

So what’s my final verdict of Slasher? Well, I think a 3.0 out of 5 seems right. Yes, it’s not the best horror show out there, nor is it the best attempt to turn a slasher into a TV series (*cough* Scream was awesome, and I’m so excited for season 2 *cough*), but it keeps your attention and has more than a few things going for it. Assuming there’s a second season (no word at this time if there will be one), there’s a good chance that the people behind the show will learn from the problems of the first season and fix them for the next one.

Oh, and for those of you who’ve seen AHS: Hotel, you may notice more than a few similarities between this show and that season, enough to make you wonder if there was plagiarism involved. Turns out, both shows’ stories were conceived and filmed around the same time. It’s just that one aired after the other. It’s a weird coincidence, but a totally innocent one.

I’m taking a break from posting Video Rage updates and #FirstLineFridays (though I hope you’re reading those with the same enthusiasm and interest you read the blog posts of others) to talk about something that’s become a bit of an interest for me. Now, I don’t play video games. I don’t have a console, nor do I have the time, patience, or drive to play them. But I love watching others play them. Specifically, I watch gamers play games and post the footage of the games and of themselves playing the games on YouTube. They’re called Let’s Play videos, and they are one of the most popular genres of video on YouTube.

And I’ve become quite the fan of them. Especially videos of horror games. And I’ve found that horror games, like movies and books, can run the gamut from excellent to “we didn’t put that much effort into this game and we’re merely taking advantage of people who are hoping to find a gem among a pile of crap.” Yet from a writer’s standpoint, I’ve found that even bad or average games can lead to great ideas for stories.

Beyond the basic elements of a scary story–the monster or evil the character/player has to face–the developers often, especially in the good games, put a lot of emphasis on visuals and audio. They’ll work with lighting, placement of objects, and, best of all, the antagonists of the game to create the creepiest effect. They also use sound effects and music as effectively as any composer and sound mixer to heighten tension and signal to players what sort of scene in the story they’ve come across. Add in great story that can be told over longer periods than movies and even some books, well-timed jumpscares, and objectives in the game that usually involve getting near a monster, and you’ve got a recipe not only for a scary game, but a great vehicle that can put the creative player or viewer in the right state of mind to come up with scary story ideas of their own.

And you know what else? Some of those ideas can be pretty spectacular. I know, I know, what constitutes a good idea is often about perception, and the execution of those ideas in turning them into a story is also up to the author’s individual skill, but I just want to say, they are often very good ideas. Not too long ago, I had an idea for a novel that was inspired by a game. And it sounds like a very strange and creepy idea for a story. I think I state all this because despite the fact that the gaming industry has grown over the years, with thousands of professional and indie developers, and millions of players around the world, a lot of people still see gaming as a thing for kids and are surprised that gaming, and people who watch gamers play, is such a serious thing among adults and kids. Heck, even late night host Jimmy Kimmel made incredulous jokes about the phenomenon at one point, though he later came to realize that he may have been a little hasty in judgment and talked to Let’s Play gamers to get their side of it.

Truth be told, video games are a lot like comic books: what was originally seen as something meant for kids yet possibly bad for their minds has become something that adults can appreciate and serve as the basis for several successful movies, TV shows, and so much more. They’re continuously evolving, changing as new fans and creators join the community, inviting discussions and debates, new takes on old characters and stories and encouraging people to exercise their creativity and skills in the name of fun. It’s no surprise that games can also be enjoyed by both playing and watching, and allow creators to come up with their own fun and unique stories.

Though I do agree that certain games are best left out of the hands of children until they reach a certain maturity. Seriously, if you think it’s okay to let your five-year-old play a Grand Theft Auto game, I worry about your parenting skills.

But enough of that tangent. I’ve been talking about how horror games can serve as great creative juice for horror writers (and other creative types). So I’m going to list some of the best horror games I feel can give you inspiration, whether you decide to play them or just watch others do it. Each game has plenty going for it, so you can really learn a lot from it and get plenty of ideas. So without further ado, let’s get started!

Slender: The Eight Pages

I would be remiss if I did not list this one. This game set the standard for what constitutes a successful indie horror game. Based on the Slenderman character I’ve mentioned more than a few times on this blog, the game tasks the player trying to find eight notes scattered around a forest that pertain to the Slender Man, all while trying to avoid the creepster himself. While Slendy was popular on the Internet prior to the game, the game really caused him to explode as a phenomenon, and really hit home to people that indie horror games can be creative and cool, too.

Since Slender came out, the creators have put out a number of sequels, some of which are really great, and he’s appeared in other games as well. However, this is the game that started it all, and you should definitely give it a try, if only to set the bar for what a horror indie game can be.

Five Nights at Freddy’s

If Slender set the standard, then Five Nights at Freddy’s, which I’ve talked about on this blog as well, took the bar and threw it into the upper atmosphere. Created by programmer Scott Cawthon, Five Nights at Freddy’s (often abbreviated as FNAF) follows a security guard tasked with the night shift at a pizzeria with a checkered history while killer animatronics roam the halls trying to get into your office. The game combines simple gameplay, terrifying visuals, and strong jumpscares to create a powerful gaming experience, spawning three sequels, one kid-friendly spin-off, a novel that I’ve read and reviewed, and a movie I’ve made no secret that I’m excited about, as well as thousands of tribute and knock-off games inspired by or trying to capitalize on the popularity of the game.

Another reason this game is so popular is because the game has a huge mythology, but no one’s been able to make sense of it or put the events in order. You go online, you’ll find tons of people putting forth their theories about this haunted pizzeria and why the animatronics are trying to kill you. You should check out the games for that mystery alone, but for all the reasons I’ve listed, you cannot miss this game.

PT

You can’t actually get this game anymore as far as I’m aware, but you can find plenty of people who played it. PT stands for “playable teaser,” and was originally just that: a teaser for an upcoming game you could play. Specifically, PT was teasing a new Silent Hill game which filmmaker Guillermo del Toro was to be part of, until that project fell through. Still, PT was a great game on its own, despite the final two stages of the game considered to be confusing and requiring special knowledge to make it through them. Its eerie story, the strange unreality of the house setting, and other factors led to PT becoming a popular free mini-game.

Speaking of which, a short film based on PT was released online recently by YouTube channel Oddest of the Odd, and it really captures the game’s spirit and eeriness. Check it out here, and have a great time.

Until Dawn

Imagine a game version of Cabin in the Woods that’s trying to be serious horror instead of satirical horror comedy, and you’ll start to approach what Until Dawn is. A year after two sisters disappear at a mountain cabin, their brother and friends head back to the cabin to remember the girls and have fun, only to have or or several somethings stalk them. At times creepy or terrifying, at times silly or fun, Until Dawn features a cast of well-known actors including Brett Dalton, Hayden Panettiere, and the awesomely named Rami Malek.

I can’t reveal much more about this game without giving away a ton of surprises, which are more fun to discover by experiencing the game itself. I will tell you though that the game relies a lot on the “choice” mechanic, which means that you get special choices throughout playing the game, and those choices influence how the game turns out. Info revealed, who lives and who dies, all rely on the player’s choices, and this is reflected in the game’s emphasis on the Butterfly effect. Play it or watch it, you’re likely to get a very interesting film influenced by 80’s slasher films, mystery/thrillers, and some Native American mythology.

However, it’s only available on the PS4, so you’ll have to buy that if you want to get Until Dawn. Sucks, right?

Emily Wants to Play

Holy crap, this is a tough but fun game. A pizza delivery guy is lured into a house and finds that the ghost of an evil little girl and her sentient dolls have trapped him in the house, determined to have him play a game that could cost him his life. Creepy in both tone and characters, this is a game that is as scary as it is challenging. However, if you have the fortitude to play, you’ll definitely get your money’s worth. People with doll phobias should not play this game though. You’ll be unable to sleep afterwards though.

Wick

For some reason, this game isn’t as well known as others, which is sad because it is SO GOOD! Armed with matches and candles only, you have to spend the night in a wood that was once the home of a family whose parents died in a fire and whose children went missing. Along with finding new candles and collecting objects related to the children, you have to avoid the ghosts of the children that haunt the woods. From the dark woods to the freaky nature of the ghosts, Wick is a game that will remind you of campfire stories that kept you up at night as a child.

Boogeyman

Using a similar mechanic to FNAF (and possibly inspired by it), Boogeyman follows a young boy who moves into a house that has a history of children disappearing from it. Learning from the tapes of a previous resident about the creatures that live in the house’s walls, you have to fight through several nights with mainly a flashlight and keep the Boogeyman from coming into your room and tearing you apart. From the distraction-filled room to the design of the Boogeyman himself, this is definitely a game to make you want to check under the bed and in the closet before you go to sleep.

Sophie’s Curse

You get a job to stay by an old man’s side and watch his house through the night while he sleeps. Sounds easy enough…until you find out that the house is haunted and that the only way to keep away the creepy little girl ghost is to make sure a series of devices set up throughout the house are powered and functioning. Such is Sophie’s Curse, which is a really dark game. Literally: there is more shadow than light in this game. And it works, because the sources of light are the same machines that protect your life. And when Sophie’s nearby or she’s trying to mess with the machines in the house, you really get scared. Play the game, and see if you survive. After playing this game, you cannot get inspired by it.

Outlast

I’ve saved the best for last. Outlast was developed by Red Barrels, a company composed of gaming professionals who came together from a variety of companies to make a badass horror game. And boy, did they succeed: from the moment it came out, this game quickly climbed up horror game lists and has continued to terrify us ever since, as has its DLC prequel/side-story Whistleblower and as I’m sure its sequel will do this fall.

The game follows Miles Upshur, an investigative journalist who gets tipped off to some weird things going on at the isolated Mount Massive Asylum in the California mountains. He arrives there armed with only a notebook and a video camera, only to find that the criminally insane inmates–who have been subjected to horrifying experiments–have gotten loose and are causing havoc in the asylum. You have to try and get out while also unraveling the mystery of Mount Massive, and of the experiments that go on there. It’s TERRIFYING! Visuals, audio, storytelling, tension and creep factor, everything is as close to perfect as possible. I’ve tried playing it, and I had to stop because everytime I did, I left shaking and worried about my heart.

So if you want a long and really scary movie experience, I suggest watching a Let’s Play of Outlast.

What do you think of horror games? Do you have a favorite?

Let’s discuss.

It’s Friday again, so you know what that means. It’s #FirstLineFriday! And guess what? This is my fiftieth #FirstLineFriday! Wow, fifty weeks of #FirstLineFriday. What is wrong with my life?

Well, if you’re unfamiliar with #FirstLineFriday, here’s how it works. On Fridays, you:

  1. Create a post on your blog titled #FirstLineFriday, hashtag and all.
  2. Explain the rules like I’m doing now.
  3. Post the first one or two lines of a possibly story, a story in progress, or a completed or published work.
  4. Ask your readers for feedback, and then encourage them to try #FirstLineFriday on their own blogs (tagging is encouraged but not necessary).

This week’s entry comes from a short story idea I had earlier this week. It was inspired by a horror game I watched a guy play on YouTube. Yeah, I watch videos of people playing video games instead of playing them myself. Anyway, one of the sound effects in the video was pointed out by the player as especially weird and creepy, and it gave me an idea for a story. Enjoy:

Lake Onekwenhtara looks serene enough during the day, but at night it looks like the setting of an eighties horror film. And on the evening of July 4th of last year, events occurred at the lake’s campsite that seemed right out of a horror movie.

Speaking of eighties horror films set at lakes and their campsites, it’s Friday the 13th. Coincidence? Not at all.

What are your thoughts? Any problems or anything that could be improved? Would you read this story? Let’s discuss.

And while I still have your attention, why not try #FirstLineFriday on your own blog? It’s a lot of fun, and for novelists, it’s great practice on openings. In fact, to show you all how fun it is, I think I’ll tag someone. Hmm…I pick Julie Proudfoot on Proud Foot Words. Julie, you’ve been tagged and must do your own #FirstLineFriday either this week or next week. Good luck, and have fun with it!

That’s all for now. I’m hoping to have a chill weekend and relax while still making sure that everything I’m working on is accomplished in good time. Wish me luck, my Followers of Fear, and have an awesome weekend.

Also, I hope you don’t have bad luck on this Friday the 13th. Or that you meet a serial killer wearing a hockey mask. That would be terribly unlucky, to say the least.

“Within These Walls” by Ania Ahlborn

I’m honestly surprised I haven’t heard of Ania Ahlborn before. I got a recommendation from Audible a couple of months ago to try one of her books, and I ended up getting the paperback version after I finished A Storm of Swords. I’m glad I did, because Within These Walls is one of the scariest books I’ve ever read, on par with the likes of Stephen King.

Within These Walls follows Lucas Graham, a true-crime writer whose career has reached its peak and has since spiraled down into the dust. He gets a letter in the mail from Jeffrey Halcomb, an incarcerated cult leader whose followers killed themselves back in the 1980’s, offering to give Graham his previously-unheard story if Graham promises to live in the house that Halcomb’s followers killed themselves in. With his marriage on the rocks and no other options, Graham and his teenage daughter pack up and head out to the house in Washington, where they find that Halcomb’s promises to his followers of eternal life might be more than just talk.

It’s going to be hard to summarize all that I loved about this book, but I will try. First, it’s hard to put down. The story twists and turns, making you guess where Ahlborn is taking her book every moment. I also liked how she could capture the voices of each of her different POV characters. Lucas comes across as both desperate and obsessed, consumed by the promise of Halcomb’s story and what it could do for his life. Flashbacks told through the eyes of Audra Snow, one of Halcomb’s followrs, really break your heart as you see her fall under Halcomb’s spell. But best of all are the chapters told through the eyes of Jeanie, Graham’s teenage daughter. Teenage logic and thought processes are contradictory, ruled by emotional swings, and not always bound by the rules of the real world, and Ahlborn captures that so well with Jeanie. It actually taught me a couple of things about writing for that age group, something I’ll hopefully keep with me in future stories.

But really, the best part is the scares. Every scare is perfectly done, like something out of a horror movie. In fact, this would be a great movie. Why isn’t this a movie yet? From the initial move-in to the house, to the powerful, climactic end, every spooky scare will chill you and make you worry for the characters and for your sleep. It’s just wonderful.

The one problem I had was that I would’ve liked Graham to maybe investigate some of the house’s history as well as Jeffrey Halcomb and his followers. There’s documents in between a few chapters that go over the house’s history, among other things, but I think it would’ve been interesting if Graham had read some of those and had been affected by them. But it’s a small point, so whatever. I still enjoyed the book.

All in all, Within These Walls a 4.8 out of 5. It’s scary, it’s exciting right till the end, and I will definitely be checking out Ahlborn’s work in the future. If you like a good horror novel, this might be the one for you.

Oh by the way, after I finished this book, I watched a movie over dinner called The Veil about a cult with strange, supernatural happenings, which I only found out after I started watching it. And both the book and the movie were probably inspired by Jim Jones and the Jonestown Massacre, which I read up on this afternoon after I heard the new Outlast horror game was inspired by the happenings at Jonestown. That’s like four Jonestown-related things in one day. I seriously hope that’s a coincidence and not God giving me a sign for what I should do with the rest of my life.

Norman Bates, a prime example of a man with a mental illness in horror fiction.

I’ve been wanting to do a post for a while now that examines horror or literature but wasn’t my usual Reflections or Writing post. And then I read this article not too long ago on how mental illness is portrayed in anime (surprisingly anime takes a very honest and powerful take on the subject) and it got me thinking. It’s no secret that mental illness—or its more common designation, “insanity”—has been a huge part in horror fiction since the earliest days. The problem is, most of it tends to be pretty negative portrayals.

This is actually pretty sad, to say the least. Approximately one in three people worldwide will show enough symptoms to qualify as having a mental disorder at some point in their lives. In the United States alone, that number is nearly is nearly one in two. And a majority of these people are nonviolent. I should know. I’ve known various people throughout my life with some form of mental illness, both family and friends, and I have been open in the past about being on the autism spectrum myself. None of these people I know would hurt a fly, and I could never hurt anyone outside of one of my own stories.

This is quite different from horror fiction, where we have a variety of characters with all sorts of mental illness–Annie Wilkes, Norman Bates, Jason Voorhees, etc.–who are as violent and dangerous as they come. What gives?

So I’m going to do a series of posts, over the many months, about how mental illness is portrayed within horror fiction. Now, I’m not a psychologist or psychiatrist. I’m a horror novelist. And God knows I haven’t seen or read every horror story out there. Not even some of the classics. But like I said, I will try my best to go over this subject with the respect and care it deserves. I will do case studies, maybe make some recommendations, and maybe even ask the question: is the portrayal of mental illness in horror fiction good or bad.

And if one can write characters, particularly villains, with mental illnesses. And by one, I might mean me.

In the meantime, if you, my Followers of Fear, can give me any recommendations to help me write this series of posts–whether it’s films or books to check out, articles that have already gone over the subject, etc.–let me know. I could use all the help I can get for this massive undertaking.

Heck, if you’d like to write a guest post, I’d be more than willing to consider it.

That’s all for now. In addition to this series, I’ve got a bunch of posts I plan to put out over the coming days and weeks, so keep an eye out for them! Have a good week, my Followers of Fear.

Ooh boy, 2016 is already sucking in terms of horror films. And what made this film so bad? Well, I’m about to go into full SPOILERS to tell you why. I know, I know, I usually try to avoid spoilers at all costs, but in order to tell you how this film screwed up royally, I will have to spoil the film’s very big twist. So be warned, if you still plan to see this film and want to form your own opinions, you might want to stop reading this review.

Still here? Alright, let’s go into the setup. The Boy is about Greta Evans, an American running from an abusive ex, comes to England to be the nanny to an elderly couple’s son Brahms. Thing is, Brahms is a doll, the real Brahms dying in a fire over twenty years before. After the parents leave for a holiday, Greta starts thinking that the doll might actually be alive, inhabited by the soul of the psychopathic child who used to live in the house.

Sounds pretty typical, right? Well they try to switch it up in the last twenty minutes. How? Well, here’s where I get spoiler-y: after Greta’s ex arrives and destroys the supposedly-alive doll, it’s actually revealed that the doll…was just a doll. Brahms, who supposedly died over twenty years ago, is actually alive, a full-grown adult who still kind-of thinks he’s a child but has adult desires, and has been living in the house’s walls and in a hidden attic for the past twenty-something years.

WHAT THE FUCK?!!!

Pardon my French, but come on! I get wanting to defy expectations, but the way it’s done here is not only a little lame, but it totally makes no sense. You’re telling me that Brahms survived the fire over twenty years ago, and that he hid in the walls, made his parents, who are apparently aware their son’s alive and in the walls and maybe holding them hostage but allows his dad to have too many drinks with the local grocery store owner, and then also made them play parents to a doll with a remarkable resemblance to him, for over twenty years? Okay, that stretches credulity. First off, the kid doesn’t mature beyond eight years old mentally, surely he’s not clever enough to come up with such an elaborate plan to hold his parents hostage! And if the parents were aware of Brahms being alive, then it argues against Brahms coming across his parents with the doll and taking advantage of the situation.

Honestly, there are two ways this film could’ve actually improved itself: the first, and most obvious, is that the filmmakers could’ve stuck to the supernatural line and focused a bit more on the weird, motherly relationship between Greta and the doll. The other would’ve taken the story and focused on the parents during those first couple years after the fire, when they became aware of their son being alive and what he’s doing to them. That would’ve been an interesting story! Parents who love their son, but at the same time are terrified of him. The conflict would’ve been amazing, the thrill would’ve been powerful. And heck, if they wanted to include the doll in this version, they could’ve found an angle that would’ve worked easily. Especially if they wanted to portray the kid as not stuck mentally, but instead a growing psychopath to rival Hannibal Lecter.

Other than the twist that ruins the movie, the only other problem that I have with the film is that they could’ve touched upon the weird mother-son relationship between Greta and Brahms the doll a whole lot more. That would’ve made the movie much more emotionally powerful, but unfortunately the film only explores it only a little. Other than those two criticisms though, The Boy was pretty decent. The characters are somewhat fun, the actors who play them are great, and the set is decent for a creepy movie. Heck, they even build a really creepy atmosphere punctuated with jump scares. I was afraid at times, and for a little while I really thought the film entertaining, if not downright terrifying.

It’s just that twist. Even if it didn’t make absolutely no sense, it’s so lame it ruins the entire film. Which is why I’m giving The Boy a 2.8 out of 5. Great atmosphere and characters, a promising premise, but I’d only recommend this film if you want to see how a horror film can totally ruin itself by trying to defy expectations, and doing it in the worst way possible.

I reviewed the premiere episode, and I reviewed the previous two seasons after the season finales. I’m reviewing this season, and speculating on the sixth season. And here’s what I have to say: Hotel has replaced Asylum as my favorite season of American Horror Story. And given my high standards, that means something.

Honestly, it’s hard to pin down a favorite part or moment to Hotel, so I’ll try to get in as much as possible. First, there’s the story. With AHS, it’s really hard to pin down where the story will go or how things will play out, who will live or die at the end (though I kind of saw how the first season was going to end at a certain point), and Hotel continues that, keeping me guessing right up until the last episode. I couldn’t even tell who the Ten Commandments Killer was until the show decided to scream it at us right before John Lowe finds out, at which point I was like, “I should’ve seen that twist coming! They’re really that good.” Not only that, but the writers manage to keep things interesting even in slower moments. Okay, not all the slower moments, there were a few moments in some early episodes where I got a little bored with the pace, but other than that, the writers told the story well, kept our interest, and even scared us a bit.

The show also managed to get across its main theme to us the viewers very well. Whereas Freak Show hit us over the head with its theme of “the other”, this year’s theme, “addiction” is given to us with a bit more finesse. Yes, there are lots of shots of needles and all that, but you also see it in the interaction of the characters, how certain characters cling to each other like a lifeboat in the middle of the ocean, and how other characters act as merciless and heartless as drug dealers to the people who need them. Besides the actual shots of heroin, the closest they ever get with giving us the addiction theme overtly is in episode 6, where one character reams out another about how she uses men, but that’s it. You really get multiple layers of the theme throughout the season, all done with a skill and complexity that I hope I can someday do with my stories.

Absolutely loved this character.

And then there are the characters. Oh my God, these characters are just so great. My favorite is Evan Peters as James Patrick March, the Hotel Cortez’s founder. He’s such a fun character, like a twisted, murderous Walt Disney, and he steals every scene he’s in. Not only that, but Peters looks like he’s having so much fun every time he’s on screen. Not surprising, considering this is such a different role than anything he’s handled on the show (or maybe in anything he’s ever been in). I also adored Lady Gaga as the Countess. I’ve said it a million times by now, but you forget that you’re watching Lady Gaga when she’s on that screen. She becomes her character, and it’s a magical spell that doesn’t break after the credits roll. I really hope she comes back next season, because she is so talented and fun to watch.

The rest of the cast is also a ton of fun. Denis O’Hare as transgender Liz Taylor is just divine, and totally a woman I would invite out with me on a night of wild partying. Wes Bentley (call me!) does a great job embodying John Lowe, who is a little flat as a character until the big twist about him is revealed, and then he’s just amazing fun. And the hotel itself is a character all on its own (how can it not be, when the word”Hotel” is part of the title?), with the most beautiful sets and an atmosphere all its own. It’s like meeting someone at a party, someone with looks and personality that everyone is drawn to, but if you get too close you see an all-consuming darkness.

Okay, that’s a good description of a lot of serial killers, but you get the idea. I like the hotel. The one character I disliked was Dr. Alex Lowe. Now her actress, Chloe Sevigny, was in Asylum as Shelley the nymphomaniac, and she had such a personality in that season, but here she plays her character like she’s bored most of the time. I know she’s going for frustration and depression at life’s injustices, but it feels more like boredom here. So yeah, not a fan of Alex.

I do have some complaints about this season, as much as I did love it. One was that the entity of the Addiction Demon was so underutilized in the story that if you got rid of it the entire season would be unaffected. I mean really, that thing was scary, so why wasn’t it used more? Not enough actors to play it? Too much time in the make-up chair?

I also could have used a bit more Finn Wittrock in the show (please marry me). I mean he’s such a great actor, he played two separate characters in the same season, and I was willing to forgive him for a bad accent on one of them. But hey, that might just be my problem. I do like handsome actors. Hopefully he’s around a lot next season.

On a scale of 1 to 5, I’m giving American Horror Story: Hotel a 4.9 out of 5. It’s near perfect as a season as AHS has produced yet, and I cannot wait to see how they try to top it next season.

Seriously hope she’s coming back!

And speaking of next season, what could it be? We’ve had Murder House, Asylum, Coven, Freak Show, and Hotel. Where could they go next? If I were a betting man (and I only occasionally buy lottery tickets), I’d say we might see something set at a private school. Schools are great places to portray a horror story, a lot of the regular actors look like they could be high schoolers, and I could imagine Gaga, who may come back next season, as an English teacher who has an affair with a student. I somehow doubt it’ll be anything involving a prison or a camp: the former is too similar to Asylum, and the latter is being done by the guys behind Once Upon a Time. Perhaps we’ll get something with a political bent, or maybe they’ll try to do a period piece in the 19th or 18th century (plenty of untapped potential there). Or maybe something involving a trial, that would be interesting new territory. In any case, a story set at a school, particularly a private one, is my bet.

Well, we’ll find out soon enough. Possibly very soon, if they release a promo like they did after Freak Show. In any case, I cannot wait.

What did you think about AHS: Hotel? Enjoy it or hate it?

What are your guesses for Season 6?

From the moment I heard about this film, I wanted to see it. It’s horror, it takes place in Japan, specifically Aokigahara (one of the places on my first list of haunted locations I’d like to visit), and the trailers made this thing look awesome. I was excited.

Sadly, the trailers were better than the movie itself, and I will explain why:

First, the story. Natalie Dormer plays Sarah Price, a woman with a cliched psychic connection to her troubled identical twin sister Jess, also played by Dormer. When there’s a disturbance in the Force, Sarah learns that her sister, who was teaching in Japan, has gone into Aokigahara, a forest near Mount Fuji that is a common place for suicides and has a reputation for being haunted by the extremely angry spirits trapped there. Sarah heads to Japan to save her sister, and ventures into the forest, which in turn brings all sorts of hell upon her and unearths inner darkness Sarah never wanted dredged up.

I had a lot of problems with this movie. First, there’s the protagonist. Sarah Price is not a very interesting character. It’s no fault of Dormer–I’ve seen her in other stuff, I know she’s a great actress–but beyond the psychic connection and a reckless love for her sister, the character is rather flat and dull. She does border on interesting when talking about her past, but that’s it. In fact, most of the characters are rather boring. Probably the only one that peaks your interest is Aiden, who helps Sarah look for her sister, but that’s mostly because you’re never sure what his motives are or if he can be trusted. And Sarah’s husband? You really could cut him from the film and it wouldn’t affect a thing.

Next, the storytelling and the mood. The movie moves rather slowly through most of the first hour, establishing exposition and introducing us to the relationship between Sarah and Jess. Important, but not particularly interesting. It isn’t until they’re already deep in the forest that the story actually tries to scare you, but even then most of the scares are jump scares, and even the best of jump scares are meaningless if they’re not tempered with other stuff, like a tense, suspenseful and horrifying mood, which the movie only really does just the once. By the end of the movie, when the film tries to surprise you with a few twists, one feels forced and awkward, while the other you saw coming a mile away. Just not very effective in terms of storytelling or making you feel scared.

Finally, there’s the effects. Now, I know on a budget of ten million dollars you can’t do much in the special effects department, but the effects they use in this film are for the most part pretty stupid. There’s a scene where a ghost is revealed in a cave, and I was expecting like out of The Ring or The Grudge (originally Japanese stories, if you didn’t know). Instead we get a goofy fanged monster-girl that looks more like a carnival attraction monster than a real ghost, and in the last few minutes of the film we get some CGI ghosts, which are about as scary as a frying pan. There’s one shot in the last few seconds of movie with such a ghost, and I felt more contempt than fear when I saw it, because it was so obviously fake. They might as well have had an actor put on a sheet with eye-holes, save a few dollars on computer-rendering, because that’s how lame it was.

So did The Forest have anything I liked? Actually yes: besides beautiful shots of Tokyo (always nice to see Tokyo when it’s not animated or hand-drawn), the film does a great job of making you question what’s real. Once Sarah is really trapped in Aokigahara, you find yourself questioning everything: river directions, people’s intentions, whether anything you’re seeing is real or all in Sarah’s head. You even question for most of the film what is the real source of the hauntings Sarah experiences: is it ghosts or a living forest? Or is it maybe psychological or even an infection from some bug? The movie makes a good case for all four throughout the course of the story, and even now I’m not really sure what the true answer is. Not that I’m spending a lot of time thinking about the answer, mind you.

Another thing that the movie has going for it is that when the jump scares occur, you really do jump pretty hard. One woman in the theater even cried out after one particular jump scare. That’s not enough to redeem the film, but it does work in its favor. And finally, the film’s got the wheels in my head turning, looking for stories that could come out of it. In my opinion, inspiring me and other writers and creative types is always a good thing, especially if it leads to good stories.

On the whole though, I find The Forest below average, earning a 2.6 out of 5. It’s premise is promising, and it tries hard, but on the whole can’t deliver. You’d be better off staying at home and renting The Ring or The Grudge if you want Japanese-inspired horror. At least this film didn’t ruin my desire to visit Aokigahara (only to see it and sate my horror author’s interest in creepy stuff, though. I would not visit it for the reason other people do).

And if you would like some good horror, consider some of my work. Right now, all my books are on sale until Thursday from Amazon, Createspace and Smashwords. Check them out now and pick up a great read for an even greater price. Trust me, this is an opportunity you do not want to miss.

It’s Friday again, so you know what that means. It’s #FirstLineFriday, my weekly ritual trying to create a blogging trend (and apparently I’m making some success).

Now, here are the rules for the people who’ve never seen or done #FirstLineFriday before:

  • Write a blog post on your own blog titled “#FirstLineFriday”, hashtag and all.
  • Explain the rules like I’m doing now.
  • Post the first one or two lines of a potential work, a work-in-progress, or a completed or published short story.
  • Ask your readers for feedback.

So, this week’s entry is from an idea I had for a sequel to Rose, the novel I wrote as my thesis project during my last year of college (and which I hope to do another draft of once I finish the second draft of Laura Horn). Now, I never planned to do a sequel to Rose, though I did try to leave open the possibility of a sequel while writing the story. The other morning, however, I woke up and the idea for a sequel just formed in my head. Immediately I had characters, situations, the conflict, the setting. All of it just–pardon the pun–sprouted in my head (read the summary for Rose if you don’t get the joke). I got out of bed, wrote down the basics in my little notebook, and then when I got on the computer later I wrote it down on my Ideas list. Now I’m turning it into a #FirstLineFriday entry. That’s progress!

Anyway, I don’t know when I’ll get around to writing a sequel to Rose–it would mostly depend on my mood, how busy I am, and any other projects calling to me to be written, among other things–but the idea is there if I want to pursue it. For now though, here’s what I imagine the first two lines would be:

The door of the house was wide open, despite the cold weather outside and the big “Foreclosed” sign in the yard. I should’ve been immediately suspicious, but I was too tired, cold, and hungry to care.

Thoughts? Errors? Let’s discuss in the comments below.

Well, that’s all for now, my Followers of Fear. Tomorrow night I’m planning on heading to the movies and seeing the new horror movie “The Forest”, so expect a review of that either late Saturday night or early Sunday morning. Until then, have a pleasant weekend, and make sure to check out the 2016 New Year’s Sale while there’s still time.

Oh wait, one last thing. This #FirstLineFriday, I’m doing something different. This time, I’m tagging someone and making them do #FirstLineFriday too. And this week, I’m tagging…YOU! Yes, you! You’re tagged, so either this week or next week, do a #FirstLineFriday blog post. Got it? Good! I can’t wait to see what you create.